Search found 59 matches

by simskunkworks
Sat Mar 17, 2018 3:28 pm
Forum: Multiplayer Specific Questions
Topic: P3D3 version 4.1 rendering weirdness in MP
Replies: 11
Views: 7789

Re: P3D3 version 4.1 rendering weirdness in MP

Hello, Do you see this issue with default aircraft? Also, in a previous post there was mention of a dedicated server being used. Has this machine also been updated so that all content is the same across all machines? The entity matching/substitution is mainly based on the object's title. If a title...
by simskunkworks
Sun Feb 18, 2018 3:37 pm
Forum: Multiplayer Specific Questions
Topic: Numerous Surrogates in Multiplayer
Replies: 1
Views: 3739

Re: Numerous Surrogates in Multiplayer

HI,
may be the issue is related with above:
http://www.prepar3d.com/forum/viewtopic ... 6&t=127153
/SSW
by simskunkworks
Sun Feb 18, 2018 10:41 am
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] P3D v.4 load until 100% on Multiplayer then hangs - FSUIPC
Replies: 1
Views: 3424

Re: P3D v.4 load until 100% on Multiplayer then hangs

Hi,
further investigation has shown that it happens having the FSUIPC as addon,
apologize, forget to mention it, while i wrote "no addon".
No FSUIPC no error, may be Dowson does not have updated it yet.
/SSW
by simskunkworks
Fri Feb 16, 2018 9:19 pm
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] P3D v.4 load until 100% on Multiplayer then hangs - FSUIPC
Replies: 1
Views: 3424

[RESOLVED] P3D v.4 load until 100% on Multiplayer then hangs - FSUIPC

Latest P3D v 4.2 version. It happens that some clients connect in MP and load until 100% then hang and CTD with a fatal error, win event logs registers the error but cannot say which module, it seems the p3d.exe itself. The weird thing is the error can be worked around loading in SP out of Italy, en...
by simskunkworks
Tue Feb 13, 2018 6:21 pm
Forum: Other Support Questions
Topic: "Unrecognized client receiving data will be ignored"
Replies: 1
Views: 780

"Unrecognized client receiving data will be ignored"

Hi,
we have encountered above error in one user, can't find what really means and never seen before.
It happens when some dll submodules (gauges) have to be loaded by panel.cfg, all modules are not loaded,
the dll load ok trough the dll.xml however.
Any clues ?
/SSW
by simskunkworks
Tue Feb 13, 2018 3:14 pm
Forum: Multiplayer Specific Questions
Topic: P3D3 version 4.1 rendering weirdness in MP
Replies: 11
Views: 7789

Re: P3D3 version 4.1 rendering weirdness in MP

The problem remains also in 4.2, never happened before version 4.1 even if players do not update the content since LM states that is possible update the client only, there is no mention anywhere that the content must be updated along versions for multiplayer. I guess is a bug that should be fixed pl...
by simskunkworks
Tue Feb 13, 2018 3:04 pm
Forum: Multiplayer Specific Questions
Topic: Prepar3d v4 multiplayer error - TackPack
Replies: 2
Views: 4080

Re: Prepar3d v4 multiplayer error

Hi,
is a issue that i encountered when using TackPack in multiplayer and having anti-cheating ON on the TP config.
Just disable anti-cheating in TP manager.
/SSW
by simskunkworks
Wed Oct 18, 2017 7:13 pm
Forum: Multiplayer Specific Questions
Topic: P3D3 version 4.1 rendering weirdness in MP
Replies: 11
Views: 7789

Re: P3D3 version 4.1 rendering weirdness in MP

Hi, guess we have discovered the problem, for some reason ALL players must share the same content. Here an example: - 3 players A,B,C If A and B have same X aircraft installed and C not weirdness begins even if C player is miles away (for sure out of peer-to-peer radius) ALL airplanes A,B,C must hav...
by simskunkworks
Wed Oct 18, 2017 6:05 pm
Forum: Multiplayer Specific Questions
Topic: P3D version 4 does not support multiple connections from same public ip
Replies: 5
Views: 3750

Re: P3D version 4 does not support multiple connections from same public ip

Hi,
thanks a lot for response.
Will wait for new versions.
/SSW
by simskunkworks
Tue Oct 17, 2017 3:16 pm
Forum: Multiplayer Specific Questions
Topic: P3D3 version 4.1 rendering weirdness in MP
Replies: 11
Views: 7789

Re: P3D3 version 4.1 rendering weirdness in MP

All machines are running the same content version, all 3 aircrafts are of the same type of that is shown,
SSW F-104S.
Rolling back to 4.028.21686 client restore the situation.
/SSW
by simskunkworks
Tue Oct 17, 2017 2:47 pm
Forum: Multiplayer Specific Questions
Topic: P3D3 version 4.1 rendering weirdness in MP
Replies: 11
Views: 7789

P3D3 version 4.1 rendering weirdness in MP

Hi, we discovered a weird error in multiplayer, when more than two players are connected some players are seen with a wrong model like the aircraft title would not be found. It happens in a random way. reentering in mp session sometime it changes, some players are seen correctly and some not. Here a...
by simskunkworks
Tue Oct 17, 2017 10:47 am
Forum: Multiplayer Specific Questions
Topic: P3D version 4 does not support multiple connections from same public ip
Replies: 5
Views: 3750

Re: P3D version 4 does not support multiple connections from same public ip

Thanks for the info. But can someone confirm this or has this been addressed in the latest update?
As far i know it happens since v4.0, not in v3 and older versions.
regards
/SSW
by simskunkworks
Thu Sep 21, 2017 2:57 pm
Forum: Multiplayer Specific Questions
Topic: P3D version 4 does not support multiple connections from same public ip
Replies: 5
Views: 3750

P3D version 4 does not support multiple connections from same public ip

Hi, with some disappointment I found that P3D v4 multiplayer does not support multiple connections from the same public IP. With previous versions it was certainly possible to have two different PCs connected to an external server on the same public IP. The connection is possible but the one who ent...
by simskunkworks
Thu Jul 06, 2017 9:22 am
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] MULTIPLAYER PROBLEMS WITH MORE THAN 6 PLAYERS
Replies: 2
Views: 2636

Re: MULTIPLAYER PROBLEMS WITH MORE THAN 6 PLAYERS

The issue seems to have been solved on v.4 hotfix 1.
We made test up to 10 players with no syncro errors so far, we will continue to test however.
Hopefully we can jump from 3.2.3, the last worked ok in MP, to v 4.
cheers
/SSW
by simskunkworks
Sun Jun 11, 2017 7:42 am
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] MP with V4
Replies: 16
Views: 8427

Re: MP with V4

...MiG21bis, Are you saying that you have found the settings, however they are disabled on the client's machine? Thanks. Exactly right, Clifton. No matter how "permissive" the settings are on the host, guests are always restricted to only "join in air near host", and no in-sim comms (Red X versus G...

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