Search found 103 matches

by Airtrooper
Mon Dec 21, 2020 9:59 pm
Forum: Prepar3D Client Application Questions
Topic: P3D v5.1 + HF1 with SteamVR: Affinity Mask?
Replies: 0
Views: 5136

P3D v5.1 + HF1 with SteamVR: Affinity Mask?

I'm using P3D v5.1 + HF1 with a Reverb G2 via SteamVR (I'm assuming that is the correct combination?!). P3D seems to use all cores pretty heavily, but especially #0. Running SteamVR brings P3D performance down to single-digit FPS, even before entering VR in the sim. I was wondering if 1) others are ...
by Airtrooper
Mon Dec 21, 2020 9:49 pm
Forum: Prepar3D Client Application Questions
Topic: P3D v5.1 + HF1: Hyperthreading on or off?
Replies: 1
Views: 4101

P3D v5.1 + HF1: Hyperthreading on or off?

I'm curious to hear peoples opinions (and perhaps the official line from LM?) regarding whether v5.1 + HF1 has better performance with hyperthreading on or off please (and explanations as to why)?

Many thanks

Regards

Andy
by Airtrooper
Mon Apr 20, 2020 2:47 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 14819

Re: Long stutters (pauses) in VR

I'm still suffering from the same issue (now in v5) with or without a 30 FPS limit imposed.

Any help would be most welcome! :-)

Andy
by Airtrooper
Mon Dec 09, 2019 8:18 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 14819

Re: Long stutters (pauses) in VR

Many thanks for your reply, but I don't have stutters when outside of VR. As I wrote in my original post I have ~120 FPS and it is very smooth.
by Airtrooper
Wed Dec 04, 2019 10:27 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 14819

Long stutters (pauses) in VR

I have been away from simming for a few months (when I believe I was using v4.4). I'm back, having built a new higher spec PC and reinstalled a vanilla P3D v4.5.13.32097. I'm using an Oculus Rift CV1. Without VR I get >100 FPS. Inside VR I get >60 FPS. However, I'm now suffering from periodic (frequ...
by Airtrooper
Fri Aug 23, 2019 10:05 am
Forum: Prepar3D Client Application Questions
Topic: VR: Shadows move with head movement
Replies: 0
Views: 5317

VR: Shadows move with head movement

I'm using an Oculus Rift in Single Pass mode (I have the same issue with Stereo mode) with P3D 4.5. I've noticed that shadows appear to move as I rotate my head. I think either 1) parts of them are actually appearing/disappearing, as if occluded; or 2) they are rendered differently in each eye. I se...
by Airtrooper
Tue Jul 09, 2019 10:49 am
Forum: Software Development Kit (SDK) Questions
Topic: Would the dev. team behind Prepar3D ever be willing to support Blender?
Replies: 4
Views: 17352

Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

+1 requesting Blender support (esp. v2.8+ for PBR texturing) for P3D v4.5+ SDK pleeeeeeeaaaaaassssseeeee! I feel adding Blender support (esp. now it has made a quantum leap with v2.8) to the SDK is the obvious next step and would really, really widen opportunities for development of the sim. With on...
by Airtrooper
Mon Feb 04, 2019 9:59 pm
Forum: Prepar3D Feature Requests
Topic: slope runway (SR)
Replies: 1
Views: 10617

Re: slope runway (SR)

+1

I imagine sloped runways would break the current AI and ATC... but then both of these also need an overhaul ;-)
by Airtrooper
Mon Jan 28, 2019 8:16 am
Forum: Prepar3D Feature Requests
Topic: VR Feature Requests
Replies: 7
Views: 23844

Re: VR Feature Requests

3.) Native Leap Motion support +1 I still prefer to use a joystick/yoke over Touch controllers, which leaves me fumbling around in VR between the two when needed to operate cockpit switches etc. Leap Motion is so much more intuitive and realistic and yet we still don't have native support for it in...
by Airtrooper
Mon Jul 16, 2018 4:20 pm
Forum: Scenery Development Questions
Topic: Ok, let's talk about grass
Replies: 4
Views: 14544

Re: Ok, let's talk about grass

This was a new feature for 4.2. We're now on 4.3 and there is no documentation that I know of... Can LM fill in the blanks please?
by Airtrooper
Mon Feb 26, 2018 9:44 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Wave simulation
Replies: 6
Views: 17819

Re: Wave simulation

+1

I'd love to see those extra wave effects enabled please.
by Airtrooper
Mon Feb 26, 2018 5:32 pm
Forum: Scenario Development (SimDirector) Questions
Topic: Helicopter AI in v4.2: How-to?
Replies: 1
Views: 10682

Helicopter AI in v4.2: How-to?

Helicopter AI, using waypoints in scenarios, is mentioned in the SDK... but could we have some basic how-to instructions (maybe bullet points) for developers giving this a try for the first time please? Many thanks.
by Airtrooper
Mon Feb 26, 2018 4:07 pm
Forum: Scenery Development Questions
Topic: Ok, let's talk about grass
Replies: 4
Views: 14544

Re: Ok, let's talk about grass

+1

Ideally the SDK documentation would be updated to describe what this is and how to use it... but for now a few bullet points to point developers in the right direction would be brilliant please...
by Airtrooper
Sun Jul 02, 2017 9:31 pm
Forum: Prepar3D Feature Requests
Topic: Train AI
Replies: 3
Views: 8799

Re: Train AI

I agree other AI would probably come higher on peoples list of priorities. My own include proper AI helis/VTOL, AI aircraft on sloping runways and an overhaul of AI "plumbing" for airfields... but if there is a general AI person/team at LM I'd love them to be tinkering away at AI trains al...