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by Airtrooper
Mon Apr 20, 2020 2:47 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 2818

Re: Long stutters (pauses) in VR

I'm still suffering from the same issue (now in v5) with or without a 30 FPS limit imposed.

Any help would be most welcome! :-)

Andy
by Airtrooper
Mon Dec 09, 2019 8:18 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 2818

Re: Long stutters (pauses) in VR

Many thanks for your reply, but I don't have stutters when outside of VR. As I wrote in my original post I have ~120 FPS and it is very smooth.
by Airtrooper
Wed Dec 04, 2019 10:27 pm
Forum: Hardware Specific Questions
Topic: Long stutters (pauses) in VR
Replies: 4
Views: 2818

Long stutters (pauses) in VR

I have been away from simming for a few months (when I believe I was using v4.4). I'm back, having built a new higher spec PC and reinstalled a vanilla P3D v4.5.13.32097. I'm using an Oculus Rift CV1. Without VR I get >100 FPS. Inside VR I get >60 FPS. However, I'm now suffering from periodic (frequ...
by Airtrooper
Fri Aug 23, 2019 10:05 am
Forum: Prepar3D Client Application Questions
Topic: VR: Shadows move with head movement
Replies: 0
Views: 1504

VR: Shadows move with head movement

I'm using an Oculus Rift in Single Pass mode (I have the same issue with Stereo mode) with P3D 4.5. I've noticed that shadows appear to move as I rotate my head. I think either 1) parts of them are actually appearing/disappearing, as if occluded; or 2) they are rendered differently in each eye. I se...
by Airtrooper
Tue Jul 09, 2019 10:49 am
Forum: Software Development Kit (SDK) Questions
Topic: Would the dev. team behind Prepar3D ever be willing to support Blender?
Replies: 4
Views: 3785

Re: Would the dev. team behind Prepar3D ever be willing to support Blender?

+1 requesting Blender support (esp. v2.8+ for PBR texturing) for P3D v4.5+ SDK pleeeeeeeaaaaaassssseeeee! I feel adding Blender support (esp. now it has made a quantum leap with v2.8) to the SDK is the obvious next step and would really, really widen opportunities for development of the sim. With on...
by Airtrooper
Mon Feb 04, 2019 9:59 pm
Forum: Prepar3D Feature Requests
Topic: slope runway (SR)
Replies: 1
Views: 2700

Re: slope runway (SR)

+1

I imagine sloped runways would break the current AI and ATC... but then both of these also need an overhaul ;-)
by Airtrooper
Mon Jan 28, 2019 8:16 am
Forum: Prepar3D Feature Requests
Topic: VR Feature Requests
Replies: 7
Views: 5047

Re: VR Feature Requests

3.) Native Leap Motion support +1 I still prefer to use a joystick/yoke over Touch controllers, which leaves me fumbling around in VR between the two when needed to operate cockpit switches etc. Leap Motion is so much more intuitive and realistic and yet we still don't have native support for it in...
by Airtrooper
Mon Jul 16, 2018 4:20 pm
Forum: Scenery Development Questions
Topic: Ok, let's talk about grass
Replies: 4
Views: 3807

Re: Ok, let's talk about grass

This was a new feature for 4.2. We're now on 4.3 and there is no documentation that I know of... Can LM fill in the blanks please?
by Airtrooper
Mon Feb 26, 2018 9:44 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Wave simulation
Replies: 6
Views: 3338

Re: Wave simulation

+1

I'd love to see those extra wave effects enabled please.
by Airtrooper
Mon Feb 26, 2018 5:32 pm
Forum: Scenario Development (SimDirector) Questions
Topic: Helicopter AI in v4.2: How-to?
Replies: 1
Views: 2900

Helicopter AI in v4.2: How-to?

Helicopter AI, using waypoints in scenarios, is mentioned in the SDK... but could we have some basic how-to instructions (maybe bullet points) for developers giving this a try for the first time please? Many thanks.
by Airtrooper
Mon Feb 26, 2018 4:07 pm
Forum: Scenery Development Questions
Topic: Ok, let's talk about grass
Replies: 4
Views: 3807

Re: Ok, let's talk about grass

+1

Ideally the SDK documentation would be updated to describe what this is and how to use it... but for now a few bullet points to point developers in the right direction would be brilliant please...
by Airtrooper
Sun Jul 02, 2017 9:31 pm
Forum: Prepar3D Feature Requests
Topic: Train AI
Replies: 3
Views: 2161

Re: Train AI

I agree other AI would probably come higher on peoples list of priorities. My own include proper AI helis/VTOL, AI aircraft on sloping runways and an overhaul of AI "plumbing" for airfields... but if there is a general AI person/team at LM I'd love them to be tinkering away at AI trains alongside th...
by Airtrooper
Thu Jun 29, 2017 9:59 pm
Forum: Prepar3D Feature Requests
Topic: Train AI
Replies: 3
Views: 2161

Train AI

I would really like to see AI trains in P3D please. It would be great to have them follow tracks, as AI vehicles follow roads, but also follow timetables and move at set speeds, as with AI boats.

Many thanks.
by Airtrooper
Wed Jun 07, 2017 6:53 am
Forum: Prepar3D Feature Requests
Topic: P3Dv4 and VR?
Replies: 27
Views: 15110

Re: P3Dv4 and VR?

I'm really pleased with VR in v4 using my Rift CV1. I'm also looking forward to a few glitches being fixed in the next release. Well done LM!

I was wondering if Leap Motion will also be supported (perhaps with "virtual hands") for clicking/moving items in the VC?
by Airtrooper
Thu Dec 29, 2016 12:13 pm
Forum: Prepar3D Feature Requests
Topic: Realistic AI helicopters
Replies: 0
Views: 1574

Realistic AI helicopters

This has been mentioned before, but it would be great to have realistic AI helicopter (plus tilt-rotor and VTOL in general) instead of having to hack the fixed-wing AI methods to get something which is really not good. In fact it would be great to see this as part of an AI overhaul (with improved &q...

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