Search found 63 matches

by snoopy_belgium
Fri Jul 17, 2020 11:45 am
Forum: Prepar3D Client Application Questions
Topic: Flight to Split (LDSP): where to park the B738/A320 in v5-airports?
Replies: 5
Views: 1754

Re: Flight to Split (LDSP): where to park the B738/A320 in v5-airports?

Another great example! Berlin Schönefeld EDDB. As long as the new airport Berlin Brandenburg remains closed, the old airports EDDB en Berlin Tegel EDDT stay active. But in version 5 EDDB seems to be abandoned already because only 2 gates for heavy planes remain: http://users.telenet.be/snoopy_belgiu...
by snoopy_belgium
Wed Jul 15, 2020 11:38 am
Forum: Prepar3D Client Application Questions
Topic: v5 Cloud Flickering
Replies: 43
Views: 16795

Re: v5 Cloud Flickering

The same here. ORBX and ASP3D beta 7 installed and Truesky off. The flickering goes together with a stutter.
by snoopy_belgium
Tue Jul 14, 2020 1:59 pm
Forum: Prepar3D Client Application Questions
Topic: Flight to Split (LDSP): where to park the B738/A320 in v5-airports?
Replies: 5
Views: 1754

Re: Flight to Split (LDSP): where to park the B738/A320 in v5-airports?

Are there any plans from LM to improve the stands in version 5?
Big pieces of tarmac without any stands on it, like it can be seen now on many airports in version 5, is not much of use for the pilots.

Best regards,
Snoopy_Belgium
by snoopy_belgium
Sun Jul 12, 2020 5:45 pm
Forum: Prepar3D Client Application Questions
Topic: Flight to Split (LDSP): where to park the B738/A320 in v5-airports?
Replies: 5
Views: 1754

Flight to Split (LDSP): where to park the B738/A320 in v5-airports?

When P3D v5 was coming to the market, I was very happy to read: Updated over 24,000 airports with new data across the entire globe. There is indeed some improvement because I see here and there that missing runways and taxiways are available now. But there is also a very big drawback in the new vers...
by snoopy_belgium
Thu Jul 09, 2020 12:12 pm
Forum: Prepar3D Client Application Questions
Topic: P3DV5 hf2 Slow ground loading and popping autogen?
Replies: 22
Views: 4687

Re: P3DV5 hf2 Slow ground loading and popping autogen?

I had the same problem as you, but my AA setting was equal to 8xSSAA. This setting was working fine in version 4. I reduced AA now to 4xSSAA and the problem is gone. My system (i7 8700K and GSX 1080Ti) is a bit faster than yours, but 4xMSAA should be OK for your system. But you can always try to low...
by snoopy_belgium
Thu Jul 09, 2020 11:34 am
Forum: Prepar3D Client Application Questions
Topic: P3DV5 hf2 Slow ground loading and popping autogen?
Replies: 22
Views: 4687

Re: P3DV5 hf2 Slow ground loading and popping autogen?

Hi James,

What is your setting for AA on the display option screen?

Snoopy_Belgium
by snoopy_belgium
Thu Jun 18, 2020 12:55 pm
Forum: Prepar3D Client Application Questions
Topic: P3D 5: A highway at ... 30,000 feet!
Replies: 9
Views: 4492

Re: P3D 5: A highway at ... 30,000 feet!

I thought that this bug was solved by hotfix 1. Did you install this hotfix?
Since installation of the hotfix I didn't see it anymore on my PC.

Regards,

Snoopy_belgium
by snoopy_belgium
Sat May 09, 2020 6:27 am
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - FPS fluctuation (35 to 25 continuously)
Replies: 21
Views: 4677

Re: V5 HF1 - FPS fluctuation (35 to 25 continuously)

Which weather are you using?
Try clear skies and see if this improves the situation.
On v4 the fps was very stable, but in this version the FPS becomes much lower when you look into clouds.

Regards,

Snoopy
by snoopy_belgium
Fri May 08, 2020 12:39 pm
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

Today I found by coincidence the source for the bad graphic performance! In order to do testing, I choose scenario with KLAS as the starting airport and build in weather, mostly fair weather. This because P3D has no realtime weather and Active Sky was not available yet. But today the beta version of...
by snoopy_belgium
Fri May 08, 2020 11:18 am
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

What about your framerate in v5 HF1 compared to v4 and v5 initial release? All this reloading of textures has also a cost in framerate. Do other users also experience this? This can best be seen when you open a view on a flying AI aircraft near an area with much autogen and roads. I used KLAX for a ...
by snoopy_belgium
Tue May 05, 2020 7:22 am
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

Yes Ben,

This is the same issue. Not only on terrain you see blurry textures with blue/gray lines around them, but also above water. The water in the tile is less detailed.

Regards,

Snoopy
by snoopy_belgium
Mon May 04, 2020 1:55 pm
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

Hi Clifton, Thanks for having a look and your advise. I have set the framerate to unlimited and this enhaces the drawing of the scenery a little bit. The framerate becomes more unstable than before, but the drawing of the scenery is now a bit faster, stutters are still there but smaller, and the blu...
by snoopy_belgium
Sun May 03, 2020 6:14 pm
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

Anyone can confirm the bad graphic performance with P3Dv5 HF1?

Regards,

Snoopy
by snoopy_belgium
Sun May 03, 2020 9:05 am
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

As comparison: I have a unstable framerate with many stutters of max 16 around KLAX when I switch view to a flying AI aircraft in P3D v5 HF1 with stock scenery. In P3D v4.5 with same settings but many add-ons like ORBX global, vectors, AIG AI manager, Marine traffic: stable 25- 31 FPS ( limit is 31)...
by snoopy_belgium
Sun May 03, 2020 7:06 am
Forum: Prepar3D Client Application Questions
Topic: V5 HF1 - Terrain Texture Separating
Replies: 31
Views: 11711

Re: V5 HF1 - Terrain Texture Separating

When I switch the view to a flying AI aircraft it takes a very long time to see the terrain in full detail. I set TBM to 40, Dynamic texture streaming to on or off doesn't make any difference. Many times there are also tiles that never become sharp in this view. Also during loading of the scenery th...

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