Search found 54 matches
- Fri May 06, 2022 8:12 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Creating street lights
- Replies: 0
- Views: 3848
Creating street lights
Hello, I'm creating street lights for P3Dv5, however I would like to know if there a possibility to develop similar lights included in P3Dv5 Road Lights, actually I tried using the LOD method but is pretty hard on performance, I tried the trick using Mipmaps, there is an improvement but doesn't look...
- Tue Jan 04, 2022 6:37 am
- Forum: Prepar3D Feature Requests
- Topic: Snow cover on the terrain
- Replies: 1
- Views: 6087
Re: Snow cover on the terrain
I agree, I think is a good idea to use shaders instead of textures.
- Fri Jun 19, 2020 6:13 pm
- Forum: Scenery Development Questions
- Topic: A little issue at Titicaca Lake
- Replies: 2
- Views: 10689
Re: A little issue at Titicaca Lake
I really appreciate your support.
Regards,
Walter
Regards,
Walter
- Thu May 28, 2020 3:59 am
- Forum: Scenery Development Questions
- Topic: A little issue at Titicaca Lake
- Replies: 2
- Views: 10689
A little issue at Titicaca Lake
Hello,
I found a little problem over water at Titicaca Lake, this problem is present even without addons. Can you check please?
Thanks in advance.
Regards,
Walter
I found a little problem over water at Titicaca Lake, this problem is present even without addons. Can you check please?
Thanks in advance.
Regards,
Walter
- Fri Sep 27, 2019 1:27 am
- Forum: Prepar3D Client Application Questions
- Topic: Problem with autogen at SLLP
- Replies: 5
- Views: 11946
Re: Problem with autogen at SLLP
Hello,
This problem has been solved in P3Dv4.5 HF2. You can lock this topic now.
Regards,
Walter
This problem has been solved in P3Dv4.5 HF2. You can lock this topic now.
Regards,
Walter
- Wed Sep 04, 2019 7:07 pm
- Forum: Scenery Development Questions
- Topic: Autogen placement above ~4300 meters not working
- Replies: 6
- Views: 32364
Re: Autogen placement above ~4300 meters not working
Well at least I understand what's the reason to this, thanks Sascha.
- Sun Sep 01, 2019 2:04 am
- Forum: Scenery Development Questions
- Topic: Autogen placement above ~4300 meters not working
- Replies: 6
- Views: 32364
Re: Autogen placement above ~4300 meters not working
Hello,
Some time ago I reported this, not sure if it's related, here is the link in case you want to see:
viewtopic.php?f=6312&t=134295
Regards,
Walter
Some time ago I reported this, not sure if it's related, here is the link in case you want to see:
viewtopic.php?f=6312&t=134295
Regards,
Walter
- Mon Aug 12, 2019 11:03 pm
- Forum: Prepar3D Client Application Questions
- Topic: Problem with autogen at SLLP
- Replies: 5
- Views: 11946
Re: Problem with autogen at SLLP
Hello Jorgen,
Thanks for your answer, however you can not see the problem that I'm talking about, because you are using a photoreal scenery with no autogen. Uncheck the scenery and you''ll see.
Thanks for your answer, however you can not see the problem that I'm talking about, because you are using a photoreal scenery with no autogen. Uncheck the scenery and you''ll see.
- Mon Aug 12, 2019 12:13 pm
- Forum: Prepar3D Client Application Questions
- Topic: Problem with autogen at SLLP
- Replies: 5
- Views: 11946
Re: Problem with autogen at SLLP
Hello,
Any comment from LM team on this problem?
Regards,
Walter
Any comment from LM team on this problem?
Regards,
Walter
- Sat Aug 03, 2019 8:27 pm
- Forum: Prepar3D Client Application Questions
- Topic: Problem with autogen at SLLP
- Replies: 5
- Views: 11946
- Thu Jul 25, 2019 10:34 pm
- Forum: Prepar3D Client Application Questions
- Topic: Problem with autogen at SLLP
- Replies: 5
- Views: 11946
Problem with autogen at SLLP
Hello, I have a problem with the autogen at SLLP using P3Dv4.5 + HF1. The problem is present with addons and default installation (absolutely no addons) too that covers this place. The autogen disappears if increase the zoom or if I too close to it. I recorded a video to explain a little better what...
- Sat Aug 12, 2017 2:12 am
- Forum: Prepar3D Feature Requests
- Topic: Maybe a default PDF reader
- Replies: 0
- Views: 5234
Maybe a default PDF reader
Hello,
Since I moved to P3Dv4 I'm very happy, no OOM's, better quality, dynamic lighting, everything.
But one tool that I really miss is PDFkneeboard, since developer apparently is not active, probably LM could include a default PDF reader.
That would be amazing if LM can do that.
Regards,
Walter
Since I moved to P3Dv4 I'm very happy, no OOM's, better quality, dynamic lighting, everything.
But one tool that I really miss is PDFkneeboard, since developer apparently is not active, probably LM could include a default PDF reader.
That would be amazing if LM can do that.
Regards,
Walter
- Fri Jul 07, 2017 7:22 pm
- Forum: Prepar3D Client Application Questions
- Topic: Turning on /off shadows by view panning
- Replies: 7
- Views: 13685
Re: Turning on /off shadows by view panning
I saw something similar in P3Dv4, but it's very hard to repeat or replay this issue, 90% of all situation are fine, the rest are little issues regarding to shadows. In all tests I noticed that can happen with terrain shadows turned on or off. I had not thought about something far away. I'll keep tes...
- Fri Apr 07, 2017 2:33 am
- Forum: Prepar3D Feature Requests
- Topic: Aircraft Structural Damage
- Replies: 12
- Views: 20811
Re: Aircraft Structural Damage
If are necessary to have structural damage in aircraft, FS or P3D is not for you, you should get GTA 5, looks more suitable for that purposes.
- Wed Apr 05, 2017 3:16 pm
- Forum: Prepar3D Client Application Questions
- Topic: No runway lights during daytime. Is this a bug?
- Replies: 2
- Views: 5197
Re: No runway lights during daytime. Is this a bug?
Hi,
I think it's normal, actually not a bug. The only way to get runway lights during daytime is with foggy weather (as far as I know). By the way this is under default aiports, with addons could be different.
Regards,
Walter
I think it's normal, actually not a bug. The only way to get runway lights during daytime is with foggy weather (as far as I know). By the way this is under default aiports, with addons could be different.
Regards,
Walter