Search found 19 matches

by mcdonoughdr
Thu May 21, 2020 7:21 pm
Forum: Scenery Development Questions
Topic: KPIT-Fuel Tanks on top of taxiway Tango
Replies: 8
Views: 20377

Re: KPIT-Fuel Tanks on top of taxiway Tango

Max Perry wrote: Thu May 21, 2020 3:36 pm KPVD is getting fixed in the next update. I'll take a look at KBUR, is it missing gates or GA spots?

Max
Max,

Burbank has nothing, no GA spots or gates. IRL it has no jetways but even the parking spots are missing.
by mcdonoughdr
Wed May 20, 2020 10:59 pm
Forum: Scenery Development Questions
Topic: KPIT-Fuel Tanks on top of taxiway Tango
Replies: 8
Views: 20377

Re: KPIT-Fuel Tanks on top of taxiway Tango

Max Perry wrote: Tue May 19, 2020 10:28 pm You are correct, i posted before looking. I moved them to a more accurate position, the tanks aren't the perfect size but pretty close for that spot. I'm pretty much going to give KPIT a makeover at this point :P
Can you add parking spots to BUR and fix PVD while your at it lol
by mcdonoughdr
Wed May 13, 2020 7:48 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

I've noted those issues. The new runway will probably have to wait till i get updated formal data in the future. Floating houses are a rendering/batching issue with the autogen which is not really my area of expertise. edit: IRL what are those poles at KDTW. FAA has them as a type of electrical tow...
by mcdonoughdr
Fri May 08, 2020 3:50 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Max,

Do we know if the fix for the hole at SEA and the gates at PVD will make it into the next hotfix?
by mcdonoughdr
Fri May 01, 2020 7:38 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

So you can tell that the aprons/taxiways are updated, just not the building? Yeah the bridge although it still looks weird it definitely appears to be a “off airport property”, and the parking spots look good. The terminal building is too small to fit all the gate spots and the jetways are just in ...
by mcdonoughdr
Fri May 01, 2020 6:39 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Nope, I would not assume it is your install. I am referring to my development build being up to date, so it's fixed on my end and all the changes didn't make it into the hotfix. After closer inspection, for KPVD your bridge fix on the airport and the water issue was fixed yet somehow the terminal b...
by mcdonoughdr
Fri May 01, 2020 5:50 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Max Perry wrote: Fri May 01, 2020 5:47 pm Nope, I would not assume it is your install. I am referring to my development build being up to date, so it's fixed on my end and all the changes didn't make it into the hotfix.
Okay cool, hopefully all fixes that are in the dev build that didn't make it into HF1 will be in the next one lol
by mcdonoughdr
Fri May 01, 2020 5:29 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Hey, the hotfix came out before all the scenery fixes were in that I knew about. It was meant to address the more serious issues, crashing/memory etc. I apologize for not being able to delay it for all this good stuff we will work to figure out when we can get this all fixed. KSEA should have been ...
by mcdonoughdr
Fri May 01, 2020 4:20 pm
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Hopefully we get a response from Max about SEA,PVD and EFHK
by mcdonoughdr
Fri May 01, 2020 8:09 am
Forum: Prepar3D Client Application Questions
Topic: V5 Hotfix 1: Truesky causes blue haze & flickering around trees
Replies: 4
Views: 9850

Re: V5 Hotfix 1: Truesky causes blue haze & flickering around trees

AnkH wrote: Fri May 01, 2020 8:05 am totally bugged. With TrueSky you have the flickering (not only with trees, for any texture that is further away...), without TrueSky you have a nice blue boarder around the tree in front of your buildings.
I take it your having this issue with HF1?
by mcdonoughdr
Fri May 01, 2020 7:32 am
Forum: Prepar3D Client Application Questions
Topic: V5 Hotfix 1: Truesky causes blue haze & flickering around trees
Replies: 4
Views: 9850

V5 Hotfix 1: Truesky causes blue haze & flickering around trees

I've noticed that when moving the camera using the default hat switch on a joystick I get random flickering quite often on either default buildings or trees. This may be in relation to TrueSky, when I disabled it the flickering stooped but some of my trees now have a blueish haze when the sky can be...
by mcdonoughdr
Fri May 01, 2020 7:18 am
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

UPDATE : Flickering may be in relation to TrueSky, when I disabled it the flickering stooped but some of my trees now have a blueish haze when the sky can be seen directly behind or above them. I posted a different topic as this is likely it's own issue. The other scenery issues are related to this...
by mcdonoughdr
Fri May 01, 2020 6:45 am
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

Thanks for the report on the ILS, I'll look. Hey Max, The V5 Hotfix 1 has somehow made a few issues even worse then the initial release. Flickering I've noticed that when moving the camera using the default hat switch on a joystick I get random flickering quite often on either default buildings or ...
by mcdonoughdr
Wed Apr 29, 2020 12:35 am
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

There is also an elevated bridge right behind the main terminal at KPVD that kinda cuts down the middle of a taxiway.
by mcdonoughdr
Sat Apr 25, 2020 2:15 am
Forum: Prepar3D Client Application Questions
Topic: LandClass/Vector Data
Replies: 163
Views: 336442

Re: LandClass/Vector Data

KPVD has a huge water block at least 1000 feet high in the Providence river just east of the airport. Also, KBUR and quite a few other default airports have no parting spots and missing taxi lines