Search found 679 matches
- Tue Jun 02, 2015 7:32 am
- Forum: Multiplayer Specific Questions
- Topic: Does PREPAR3D have a WIDEVIEW simuliarity Built-In?
- Replies: 1
- Views: 8854
<t>V1.4 has Multi-Channel support but this was dropped in V2 in favour of better Multi-Monitor support.<br/> <br/> Consequently you could purchase 2xV1.4 Developers Licenses (that would allow you to install 4 copies of Prepar3D V1.4) and experiment with Master-Slave Multi-Channel.<br/> However I did...
- Wed May 27, 2015 9:06 am
- Forum: Prepar3D Client Application Questions
- Topic: Black squares in 2D-panel
- Replies: 2
- Views: 5419
<t>It is usually caused by a reference in the Panel.cfg to a set of gauges that doesn't exist. Some add-on developers use panels and gauges from other aircraft. If those aircraft are not in your aircraft list then the panels cannot be rendered.<br/> You can edit the Panel.cfg to remove the rogue pan...
- Wed May 20, 2015 9:43 am
- Forum: Prepar3D Client Application Questions
- Topic: How to set up multiple windows/channels
- Replies: 5
- Views: 10509
- Sat May 09, 2015 4:49 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
<t>How should one do this with Prepar3d? Or is it not the intended way of usage?<br/> <br/> I think it's extremely optimistic expecting to achieve a 180FOV with a single view. Also unless you're using 4K technology you are limiting your resolution to 1920x1080 (or 1920x1200) which when projected can...
- Wed May 06, 2015 2:38 pm
- Forum: Prepar3D Client Application Questions
- Topic: Second monitor from networked PC
- Replies: 7
- Views: 13262
- Sat May 02, 2015 6:23 am
- Forum: Other Support Questions
- Topic: Gauges Forder
- Replies: 5
- Views: 8102
- Mon Apr 27, 2015 5:41 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
<t><br/> <br/> Jim, do you know where the single-view-distortion results from when one sets > ~150° Horizontal FOV?</strong><br/> Yes, it's like a standard Mercator map of the Earth, the Mercator projection takes a Sphere and projects it onto a Cylinder, the Cylinder is then unwrapped to form a rect...
- Thu Apr 23, 2015 7:53 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
- Mon Apr 20, 2015 4:38 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
<t>Unfortunately although it is relatively easy to setup a Static View, as soon as you start to fly and introduce pitch and Roll the image no longer meshes perfectly. How important is the need to have your initial camera pitched down? With zero camera pitch the images continues to mesh when you're f...
- Sun Apr 19, 2015 7:24 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
<t>Niels, you're correct Pitching the camera does require a Roll offset, which makes sense as we are not dealing with Planar Geometry we are dealing with Spherical Geometry. A pitch of 10 degrees seems to require a Roll of between 5 and 6 degrees with the 90 degree FOV. I've managed to get very clos...
- Sun Apr 19, 2015 5:43 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
- Sat Apr 18, 2015 5:23 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
- Sat Apr 18, 2015 4:25 am
- Forum: Prepar3D Client Application Questions
- Topic: 2.5 - 180°-visual
- Replies: 20
- Views: 36386
<t>Neils,<br/> <br/> I have just tried your settings (HFOV of 90° and a VFOV of 60° and an ofset heading of 45° left/right) on my laptop and the scenery and clouds mesh perfectly. Saved as default and then switched aircraft with no problems. This is on a 'Vanilla' installation of P3D, ie no addition...
- Thu Apr 16, 2015 8:17 am
- Forum: Prepar3D Client Application Questions
- Topic: How to set up multiple windows/channels
- Replies: 5
- Views: 10509
<t>You wont be able to set up a single view of 180 (or higher) you will need more than one window and butt them together as described in the link you placed in your original post. You don't need the SDK to do this you can do it all using the Custom Camera User Interface.<br/> <br/> For example to se...
- Mon Apr 13, 2015 7:50 am
- Forum: Prepar3D Installation and Installer Questions
- Topic: Dual installation (Primary and Test PC) under Academic Licence
- Replies: 7
- Views: 10494