Hey Derek,
You can VS2010 express to compile the SDK samples, but you have to download one of the SDKs that include all of the required headers such as the Windows Development Kit, or the Driver Development kit.
Search found 254 matches
- Fri Jan 09, 2015 9:50 am
- Forum: Software Development Kit (SDK) Questions
- Topic: VS2010 C++ Express Not a Viable Option?
- Replies: 2
- Views: 7987
- Fri Dec 19, 2014 3:58 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3D 2.4: vertical clouds
- Replies: 205
- Views: 335210
- Fri Dec 19, 2014 3:55 pm
- Forum: Prepar3D Client Application Questions
- Topic: FIX FOR CLOUD ISSUES IN 2.4
- Replies: 101
- Views: 172918
<r>Thank you all for your feedback and support of Prepar3D. We have been working on the various issues present in the clouds, and have a new shader file that should address most of the concerns that have been brought up about the clouds in recent versions. It should resolve the vertical clouds, as w...
- Tue Nov 25, 2014 11:58 am
- Forum: Software Development Kit (SDK) Questions
- Topic: VS C++ 2013 issues with Prepar3D v2 SDK 2.0.9448.0
- Replies: 12
- Views: 22290
- Tue Oct 07, 2014 3:48 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3D 2.4: vertical clouds
- Replies: 205
- Views: 335210
<t>Thanks for posting that Wally.<br/> <br/> As you can see, there were two lines declaring variables that were no longer used removed, and the size of the clouds/distance at which they start facing the camera was changed.<br/> <br/> The only other changes were the one I pointed out, and a comment.<...
- Tue Oct 07, 2014 12:09 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3D 2.4: vertical clouds
- Replies: 205
- Views: 335210
<t>There was only a single change to the file other than shrinking the clouds. If you'd like to revert it, change line 251 in cloud.fx from<br/> <br/> Code:<br/> int IsPuffDraw = saturate( clusterOffset.w ); <br/> <br/> to<br/> <br/> Code:<br/> int IsPuffDraw = clusterOffset.w;<br/> <br/> then delet...
- Tue Oct 07, 2014 9:37 am
- Forum: Prepar3D Client Application Questions
- Topic: P3D 2.4: vertical clouds
- Replies: 205
- Views: 335210
<t>Hey Guys,<br/> <br/> We didn't change anything in the clouds this time around, except to make them face the camera at a smaller distance to match the smaller size. The result is that the artifact can happen closer to the camera now, but we were getting considerably more complaints about rotating ...
- Tue Sep 30, 2014 9:13 am
- Forum: Development Showcase
- Topic: DCOC Version 2! Oculus Rift DK2 Support with lots of extra features!
- Replies: 66
- Views: 133273
<r>Hey Guys,<br/> <br/> There is a new Oculus integration included as source with 2.4, but we're not even going to try to beat Norman <E>:)</E><br/> <br/> We just updated the rendering to use the SDK rendering as a sample for our intrepid devs like CrazyNorman, but it sounds like he's already done i...
- Fri Sep 19, 2014 1:34 pm
- Forum: Simulation Object Development Questions
- Topic: GAUGES AND CLASS COVERS
- Replies: 3
- Views: 7915
<t>Hey all,<br/> <br/> There was a change made to enable certain types of 2D panels to avoid post-processing, and it was affecting aircraft with certain combinations of material settings for their glass panel displays. The change has been reverted in the general case, and everything should be back t...
- Wed Sep 17, 2014 7:02 am
- Forum: Simulation Object Development Questions
- Topic: Headup Display development question
- Replies: 15
- Views: 25413
- Tue Sep 16, 2014 3:21 pm
- Forum: Prepar3D Client Application Questions
- Topic: Clouds & Light in 2.3
- Replies: 30
- Views: 38463
- Tue Sep 16, 2014 2:45 pm
- Forum: Prepar3D Client Application Questions
- Topic: Clouds & Light in 2.3
- Replies: 30
- Views: 38463
- Tue Sep 16, 2014 9:46 am
- Forum: Simulation Object Development Questions
- Topic: Headup Display development question
- Replies: 15
- Views: 25413
- Mon Sep 15, 2014 6:53 pm
- Forum: Prepar3D Client Application Questions
- Topic: Clouds & Light in 2.3
- Replies: 30
- Views: 38463
<r>Sorry for the lack of response in this thread guys. The extreme variation of lighting across clouds in 2.2 was actually a bug. It looked particularly nasty in densely overcast weather where it would result in broad stripes across the cloud cover, and even in lighter cloud cover, a lot of sprites ...
- Mon Sep 15, 2014 1:38 pm
- Forum: Prepar3D Client Application Questions
- Topic: Water reflections all messed up
- Replies: 11
- Views: 13027
<t>Hey guys,<br/> <br/> The issue you're seeing is something of a technical limitation. When reflections are enabled, the scene is rendered from below to create the image you see in the reflection. The issue is that the reflection is planar, and particularly in areas with lots of terrain there will ...