Search found 254 matches

by Zach Heylmun
Fri Jan 09, 2015 9:50 am
Forum: Software Development Kit (SDK) Questions
Topic: VS2010 C++ Express Not a Viable Option?
Replies: 2
Views: 7987

Hey Derek,
You can VS2010 express to compile the SDK samples, but you have to download one of the SDKs that include all of the required headers such as the Windows Development Kit, or the Driver Development kit.
by Zach Heylmun
Fri Dec 19, 2014 3:58 pm
Forum: Prepar3D Client Application Questions
Topic: P3D 2.4: vertical clouds
Replies: 205
Views: 335210

Locking this thread, a topic has been stickied with the fix and instructions on how to apply it.
by Zach Heylmun
Fri Dec 19, 2014 3:55 pm
Forum: Prepar3D Client Application Questions
Topic: FIX FOR CLOUD ISSUES IN 2.4
Replies: 101
Views: 172918

<r>Thank you all for your feedback and support of Prepar3D. We have been working on the various issues present in the clouds, and have a new shader file that should address most of the concerns that have been brought up about the clouds in recent versions. It should resolve the vertical clouds, as w...
by Zach Heylmun
Tue Nov 25, 2014 11:58 am
Forum: Software Development Kit (SDK) Questions
Topic: VS C++ 2013 issues with Prepar3D v2 SDK 2.0.9448.0
Replies: 12
Views: 22290

Hey Roman,
you can get the 2010 Toolset by downloading 2010 express, and still use the 2013 IDE.
by Zach Heylmun
Tue Oct 07, 2014 3:48 pm
Forum: Prepar3D Client Application Questions
Topic: P3D 2.4: vertical clouds
Replies: 205
Views: 335210

<t>Thanks for posting that Wally.<br/> <br/> As you can see, there were two lines declaring variables that were no longer used removed, and the size of the clouds/distance at which they start facing the camera was changed.<br/> <br/> The only other changes were the one I pointed out, and a comment.<...
by Zach Heylmun
Tue Oct 07, 2014 12:09 pm
Forum: Prepar3D Client Application Questions
Topic: P3D 2.4: vertical clouds
Replies: 205
Views: 335210

<t>There was only a single change to the file other than shrinking the clouds. If you'd like to revert it, change line 251 in cloud.fx from<br/> <br/> Code:<br/> int IsPuffDraw = saturate( clusterOffset.w ); <br/> <br/> to<br/> <br/> Code:<br/> int IsPuffDraw = clusterOffset.w;<br/> <br/> then delet...
by Zach Heylmun
Tue Oct 07, 2014 9:37 am
Forum: Prepar3D Client Application Questions
Topic: P3D 2.4: vertical clouds
Replies: 205
Views: 335210

<t>Hey Guys,<br/> <br/> We didn't change anything in the clouds this time around, except to make them face the camera at a smaller distance to match the smaller size. The result is that the artifact can happen closer to the camera now, but we were getting considerably more complaints about rotating ...
by Zach Heylmun
Tue Sep 30, 2014 9:13 am
Forum: Development Showcase
Topic: DCOC Version 2! Oculus Rift DK2 Support with lots of extra features!
Replies: 66
Views: 133273

<r>Hey Guys,<br/> <br/> There is a new Oculus integration included as source with 2.4, but we're not even going to try to beat Norman <E>:)</E><br/> <br/> We just updated the rendering to use the SDK rendering as a sample for our intrepid devs like CrazyNorman, but it sounds like he's already done i...
by Zach Heylmun
Fri Sep 19, 2014 1:34 pm
Forum: Simulation Object Development Questions
Topic: GAUGES AND CLASS COVERS
Replies: 3
Views: 7915

<t>Hey all,<br/> <br/> There was a change made to enable certain types of 2D panels to avoid post-processing, and it was affecting aircraft with certain combinations of material settings for their glass panel displays. The change has been reverted in the general case, and everything should be back t...
by Zach Heylmun
Wed Sep 17, 2014 7:02 am
Forum: Simulation Object Development Questions
Topic: Headup Display development question
Replies: 15
Views: 25413

Hi Fandaeu,

I do not know the materials settings the guys at Iris used. If you have more questions I would suggest talking to them.
by Zach Heylmun
Tue Sep 16, 2014 3:21 pm
Forum: Prepar3D Client Application Questions
Topic: Clouds & Light in 2.3
Replies: 30
Views: 38463

No, that change should bring back the old per-cloud lighting, bugs and all. I was simply saying that there were other changes made, so it won't look exactly the same.
by Zach Heylmun
Tue Sep 16, 2014 2:45 pm
Forum: Prepar3D Client Application Questions
Topic: Clouds & Light in 2.3
Replies: 30
Views: 38463

That change will not restore everything, but I believe that it was the primary change being complained about in this thread. By rolling that back, you will still have the volume effects, as well as some fixes to bugs in global cloud lighting levels.
by Zach Heylmun
Tue Sep 16, 2014 9:46 am
Forum: Simulation Object Development Questions
Topic: Headup Display development question
Replies: 15
Views: 25413

The HUD in the Raptor is actually placed well in front of the aircraft in 3D space, and it is quite large. This is an effective way to replicate the distant focus effect of many HUDs.
by Zach Heylmun
Mon Sep 15, 2014 6:53 pm
Forum: Prepar3D Client Application Questions
Topic: Clouds & Light in 2.3
Replies: 30
Views: 38463

<r>Sorry for the lack of response in this thread guys. The extreme variation of lighting across clouds in 2.2 was actually a bug. It looked particularly nasty in densely overcast weather where it would result in broad stripes across the cloud cover, and even in lighter cloud cover, a lot of sprites ...
by Zach Heylmun
Mon Sep 15, 2014 1:38 pm
Forum: Prepar3D Client Application Questions
Topic: Water reflections all messed up
Replies: 11
Views: 13027

<t>Hey guys,<br/> <br/> The issue you're seeing is something of a technical limitation. When reflections are enabled, the scene is rendered from below to create the image you see in the reflection. The issue is that the reflection is planar, and particularly in areas with lots of terrain there will ...