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by shermank
Sun Nov 24, 2019 12:45 pm
Forum: Prepar3D Client Application Questions
Topic: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG
Replies: 36
Views: 2613

Re: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG

Has anyone investigated whether the HTML Shaders may be part of the issue? I cannot say there is a noticeable pattern on my system, but from time to time, I do change shaders via PTA.

Sherm
by shermank
Thu Nov 21, 2019 5:37 pm
Forum: Prepar3D Client Application Questions
Topic: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG
Replies: 36
Views: 2613

Re: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG

@integrofan, As i previously asked: Is your PC a store purchased PC brand or did you build your PC and upgrade components in your PC? I built my current PC...to update current status. Yesterday I had a sudden pop up notification of a Windows stack error, or something similar. It kept me from audio ...
by shermank
Thu Nov 21, 2019 2:17 pm
Forum: Prepar3D Client Application Questions
Topic: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG
Replies: 36
Views: 2613

Re: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG

Jorgen and all,

Excellent point about not keeping case on the floor. I keep mine on my desk, which happens to be a large wrap around build in, inherited when we bought the house....:-)....

Dust bunnies are not our friends....

Sherm
by shermank
Mon Nov 18, 2019 8:17 pm
Forum: Other Support Questions
Topic: Scenery.cfg corrupt?
Replies: 3
Views: 548

Re: Scenery.cfg corrupt?

When you disable an existing scenery.cfg, P3D simply rebuilds your default scenery. It does NOT include any add on scenery. For that, you will have to reinstall any add ons. You can do that from within the sim library section. Or use the very popular Lorby Add On Organizer. It is freeware and can be...
by shermank
Mon Nov 18, 2019 7:48 pm
Forum: Prepar3D Client Application Questions
Topic: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG
Replies: 36
Views: 2613

Re: [P3Dv4.5HF2] DXGI_ERROR_DEVICE_HUNG

Hi all, This problem has been lingering for a very long time and there is another post on this topic with an answer that in part worked for me. I say "in part", because the solution also requires a clean video card with all dust bunnies cleared away. turn off all power, unplug the case and open it. ...
by shermank
Fri Nov 08, 2019 12:50 pm
Forum: Prepar3D Client Application Questions
Topic: P3D is working in the background
Replies: 4
Views: 1219

Re: P3D is working in the background

I suggest you post this problem on the ORBX Forums...there is usually very good response and help.

Sherm
by shermank
Thu Nov 07, 2019 3:54 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Thanks, Steve...

very odd, this morning when I started P3D, I lost the yoke button function again....I am going to try your configuration and hope it restores things permanently....

Sherm
by shermank
Tue Nov 05, 2019 1:34 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Hi Steve,

your suggestions are way above my pay grade....:-) How do I allocate letters and where in the ini file.

Compound programming???

Sherm
by shermank
Mon Nov 04, 2019 2:17 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Hi all, I am happy to report that things are back to normal and the yoke is recognized... [JoyNames] AutoAssignLetters=No 0=Saitek Pro Flight Throttle Quadrant (USB) 0.GUID={7CF621E0-FA4A-11E9-8002-444553540000} 1=Saitek Pro Flight Yoke (USB) 1.GUID={7CF585A0-FA4A-11E9-8001-444553540000} 2=CH PRO PE...
by shermank
Sat Nov 02, 2019 12:52 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Hi Steve,

Thanks for your suggestions. I will take a look...

Sherm
by shermank
Sat Nov 02, 2019 12:51 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Yes Jorgen, it is compatible...meantime, I have checked other aircraft, and it is a similar situation. There is no recognition by FSPIUC of the yoke. This is how the setup looks in the fsuipc.ini. [JoyNames] AutoAssignLetters=No 0=CH PRO PEDALS USB 0.GUID={7CF75A60-FA4A-11E9-8004-444553540000} 1=Sai...
by shermank
Fri Nov 01, 2019 9:14 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

Hi Bardoux Further checking and the yoke is not recognized by any of the aircraft in my hanger. I know the yoke is properly installed because it shows up in W10 Device Manager as well as in Devices and Printers...where calibration shows it to be perfect. It is also recognized by P3D itself. I have t...
by shermank
Fri Nov 01, 2019 6:03 pm
Forum: Hardware Specific Questions
Topic: Flight Controls (Stick and Rudder) not reactive
Replies: 12
Views: 2846

Re: Flight Controls (Stick and Rudder) not reactive

I have a similar problem. One of my aircraft, the Manfred Jahn C117 V3 does not recognize my Saitek Yoke, though it does recognize the quadrant. I have things set through FSUIPC registered version. I do not have this issue with any other aircraft, afaik, though I have not tested it will all those I ...
by shermank
Wed Sep 25, 2019 1:33 pm
Forum: Prepar3D Client Application Questions
Topic: ORBX CENTRAL ISSUES
Replies: 3
Views: 1068

Re: ORBX CENTRAL ISSUES

Hi Martyson,

Since my post. ORBX has issued an update and it appears to have solved any problems I have encountered...so we can consider this case closed

Sherm
by shermank
Fri Sep 20, 2019 11:52 am
Forum: Prepar3D Client Application Questions
Topic: ORBX CENTRAL ISSUES
Replies: 3
Views: 1068

ORBX CENTRAL ISSUES

There is discussion underway at the ORBX forum that some conflict exists between how the new ORBX Central app works with P3D. The inference I am drawing is that discussion is underway between developers at the two companies to resolve some technical conflicts. Can anyone confirm that this is correct...

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