Search found 19 matches

by LimeSim
Tue Sep 03, 2019 8:39 am
Forum: Scenery Development Questions
Topic: Autogen placement above ~4300 meters not working
Replies: 6
Views: 32310

Re: Autogen placement above ~4300 meters not working

Yes, I think your video explains at ~1:35 and after what's happening.
by LimeSim
Mon Aug 26, 2019 7:49 am
Forum: Scenery Development Questions
Topic: Autogen placement above ~4300 meters not working
Replies: 6
Views: 32310

Re: Autogen placement above ~4300 meters not working

Thanks! Guess I will have to do XML placements as an intermediary solution then.
by LimeSim
Thu Aug 22, 2019 6:41 am
Forum: Scenery Development Questions
Topic: Autogen placement above ~4300 meters not working
Replies: 6
Views: 32310

Re: Autogen placement above ~4300 meters not working

Update: This also affects parts of the default scenery: Every AGN tile above let's say ~4100 meters that contains either library objects or buildings will have those disappear at certain angles. This also affects vegetation provided there either a building and/or library object in the same tile. Ve...
by LimeSim
Tue Aug 20, 2019 12:48 pm
Forum: Scenery Development Questions
Topic: Autogen placement above ~4300 meters not working
Replies: 6
Views: 32310

Autogen placement above ~4300 meters not working

Wondering for days why some autogen villages around Mt. Everest I placed failed to show up: I did the following test, which confirmed by fears. The P3D v4.5 engine (as well as the FSX engine for what it matters), WON'T show any autogen buildings above a terrain elevation of about 4300 meters above s...
by LimeSim
Wed Jun 12, 2019 11:30 pm
Forum: Scenery Development Questions
Topic: Water flattens islands
Replies: 3
Views: 15374

Re: Water flattens islands

Not sure which GIS program you're using to create the flatten polygons. SBuilder offers you the option to slice polygons by a certain QMID size. The smaller the QMID size you slice it to, the more likely it is that the flattens don't "invisibly" extend anywhere where they don't belong. Not...
by LimeSim
Wed Jun 12, 2019 12:25 pm
Forum: Scenery Development Questions
Topic: [RESOLVED] PBR normal issues
Replies: 3
Views: 19426

Re: PBR normal issues

Could this be related to this problem reported here?: https://www.fsdeveloper.com/forum/threads/pbr-and-wrong-reflection.445303/ And how could this problem be resolved by removing the Red channel? How is it possible to remove the Red channel only anyway? Once I remove it in Photoshop, it switches th...
by LimeSim
Tue Jun 11, 2019 8:02 am
Forum: Scenery Development Questions
Topic: PBR material with no shadows
Replies: 0
Views: 8947

PBR material with no shadows

Hi! Is there a way to deactivate shadows for PBR materials? There's a tag for that in P3D materials, which seems to be missing for PBR materials. Also I couldn't find anything that lets me deactivate shadows through LUA scripting. I would like to remove shadows from materials for the following uses:...
by LimeSim
Thu Jun 06, 2019 11:59 pm
Forum: Hardware Specific Questions
Topic: PBR and older GPUs
Replies: 2
Views: 7008

Re: PBR and older GPUs

Makes sense with the system requirements for P3D including DX11.
Thank you very much for the clarification, Dan!

Bests,
Sascha
by LimeSim
Thu Jun 06, 2019 7:42 am
Forum: Hardware Specific Questions
Topic: PBR and older GPUs
Replies: 2
Views: 7008

PBR and older GPUs

Hi! This may probably be a dumb question but both Google and the forum search didn't bring me any further: What happens if a user uses a scenery with PBR materials but has an older GPU installed (in my case an 8 year old AMD Radeon 7800 series which most likely never was intended for PBR)? Will Prep...
by LimeSim
Wed Sep 27, 2017 5:23 am
Forum: Scenery Development Questions
Topic: P3Dv4: Trouble with start locations on platforms
Replies: 4
Views: 11469

Re: P3Dv4: Trouble with start locations on platforms

Thank you for taking care of this, Clifton!
by LimeSim
Mon Sep 18, 2017 1:44 am
Forum: Scenery Development Questions
Topic: P3Dv4: Trouble with start locations on platforms
Replies: 4
Views: 11469

Re: P3Dv4: Trouble with start locations on platforms

Thank you, Rob!

Have you been able to reproduce this issue yet? Please let me know if there's anything I can assist you with.

Bests,
Sascha
by LimeSim
Wed Sep 13, 2017 3:39 am
Forum: Scenery Development Questions
Topic: P3Dv4: Trouble with start locations on platforms
Replies: 4
Views: 11469

P3Dv4: Trouble with start locations on platforms

I'm currently having the following problem in the latest version of P3D V4 concerning mostly my US Cities X series: For most elevated start locations I choose (rooftop helipads, 3D terrain), the aircraft is positioned on the actual terrain below the given altitude of the start location and not on th...
by LimeSim
Thu Jul 28, 2016 7:14 am
Forum: Prepar3D Client Application Questions
Topic: error=Taxiway path with 0 width
Replies: 0
Views: 3426

error=Taxiway path with 0 width

Hello! Is there a possibility that future versions of P3D skip the following error message or is there a reason for this being reported as an error?: error=Taxiway path with 0 width Taxiways with a width of 0 are usually used for water runways or if the taxiway vectors itself should not be visually ...
by LimeSim
Tue Apr 22, 2014 8:14 am
Forum: Scenery Development Questions
Topic: P3D V2.2 Halo.bmp displayed very bright on some systems
Replies: 2
Views: 8351

<t>Hi!<br/> <br/> <br/> <br/> While testing Berlin for P3D 2.2 we experienced that some systems display the halo.bmp effect extremely large if HDR is disabled. This can be seen at all illuminated runways. Attached sample shows EDDT without any addons installed.<br/> <br/> <br/> <br/> <br/> <br/> <br...
by LimeSim
Thu Apr 17, 2014 3:54 am
Forum: Scenery Development Questions
Topic: Z-Write alpha not working properly in P3D V2.2
Replies: 2
Views: 7495



Quote:
Quote from LimeSim on April 10, 2014, 04:33

X file and converting it to an XML



...to MDL I meant. Sorry.



Bests,

Sascha