Search found 66 matches

by rsubers2
Fri Apr 24, 2020 10:25 pm
Forum: Prepar3D Client Application Questions
Topic: Hotfix and Avatar mode
Replies: 1
Views: 539

Re: Hotfix and Avatar mode

I was able to isolate the code change to VirtualReality.dll. If I run with the previous version of it with everything else using the new code the problem does not occur. Unless the intent is for this to happen this sounds like a bug in that DLL.
by rsubers2
Sun Apr 19, 2020 6:24 pm
Forum: Prepar3D Client Application Questions
Topic: Hotfix and Avatar mode
Replies: 1
Views: 539

Hotfix and Avatar mode

I have just installed 4.5.14.34698. When in Avatar mode and VR mode with an Oculus I cannot see the torso or arms of the avatar. There seems to be a bubble around the view location in which everything is transparent. I can see the legs of the avatar but not the arms and torso. If I move the viewpoin...
by rsubers2
Sun Jun 30, 2019 12:57 am
Forum: Prepar3D Client Application Questions
Topic: Beach wave effect in 4.5
Replies: 3
Views: 2516

Re: Beach wave effect in 4.5

Never mind, it just takes a few minutes to kick in.
by rsubers2
Sat Jun 29, 2019 11:37 pm
Forum: Prepar3D Client Application Questions
Topic: Beach wave effect in 4.5
Replies: 3
Views: 2516

Beach wave effect in 4.5

I have P3d 4.5.12.30293. It appears that beach wave effects are disabled. Is that true in general or do I have a settings problem?
by rsubers2
Thu Jun 13, 2019 10:34 pm
Forum: Scenery Development Questions
Topic: Water flattens islands
Replies: 3
Views: 4585

Re: Water flattens islands

I am using SBuilderX 3.15 which as far as I can tell is the latest version. I do not see a QMID option for vector polygons either on the menu when I right click the polygon or when I select properties from that menu. Any suggestions?
by rsubers2
Mon Jun 10, 2019 10:56 pm
Forum: Scenery Development Questions
Topic: Water flattens islands
Replies: 3
Views: 4585

Water flattens islands

I am on P3D4.5 although this problem is in previous versions as well. It appears that a flatten flattens the area around it, not just the area in the polygon. This makes it difficult to do islands with steep sides. The flatten in the water polygon flattens the island. Has anyone come up with a way o...
by rsubers2
Wed May 15, 2019 10:28 pm
Forum: Software Development Kit (SDK) Questions
Topic: Water vs land elevation
Replies: 0
Views: 1893

Water vs land elevation

Since bathymetry is now supported how does one independently define water elevation and land elevation? Obviously a lake can have an elevation different from sea level and different depths. Also is there some way of displaying the current land type for all land elevations greater than the water leve...
by rsubers2
Sun Apr 07, 2019 1:38 pm
Forum: SimConnect Interface Questions
Topic: RequestDataOnSimObject and ground elevation
Replies: 0
Views: 3168

RequestDataOnSimObject and ground elevation

It appears a SimConnect_RequestDataOnSimObject on an AI aircraft in landing mode uses the destination field elevation for ground elevation and in use in calculating AGL, not the elevation immediately beneath the aircraft. I am not sure if this is by intent or a bug. It appears this will force me to ...
by rsubers2
Thu Apr 04, 2019 6:00 pm
Forum: Scenery Development Questions
Topic: VOR Rename
Replies: 3
Views: 2846

Re: VOR Rename

Does EZNavs edit the LM NVXxxx file containing it? I can easily create a VOR at the same location with the new ID using BGLCOMP but it gets ignored and I still get the old Morse code ID. Was looking for a way of not correcting the LM supplied NVXxxx.bgl file.
by rsubers2
Wed Apr 03, 2019 5:39 pm
Forum: Scenery Development Questions
Topic: VOR Rename
Replies: 3
Views: 2846

VOR Rename

What is the correct way to create a BGLCOMP file to handle a VOR which is at the same location and frequency but has had its ID (Morse code identifier) changed? I would like to have it have the correct ID.
by rsubers2
Sat Dec 22, 2018 12:04 am
Forum: Prepar3D Client Application Questions
Topic: Prepar3d 4.4 and V
Replies: 0
Views: 759

Prepar3d 4.4 and V

I have been using V to display checklists, flight plans, and approach plates in virtual reality using Oculus Rift on P3d 4.3. I just upgraded to 4.4 and V causes it to immediately crash when I inject it. Has anyone got V to work on 4.4 or alternatively have another means of displaying these items in...
by rsubers2
Fri Nov 23, 2018 6:15 pm
Forum: SimConnect Interface Questions
Topic: Avatar control
Replies: 5
Views: 4315

Re: Avatar control

I figured out how to find the Avatar object ID, do a SimConnect_RequestDataOnSimObjectType with a short radius and SIMCONNECT_SIMOBJECT_TYPE_ALL with a data definition containing CATEGORY and look for a category of Avatar.

I still need to know how to do walk, turn left, turn right.
by rsubers2
Thu Nov 22, 2018 2:53 pm
Forum: SimConnect Interface Questions
Topic: Avatar control
Replies: 5
Views: 4315

Avatar control

I am looking at controlling the Avatar from an external SimConnect client (i.e. an exe). I want to be able to position it (lat, lon) and do control functions (walk, turn left, turn right). For the former if I use plane lat/lon that controls the plane. I suspect I need an object ID for the Avatar and...
by rsubers2
Sat Oct 27, 2018 1:19 pm
Forum: Scenery Development Questions
Topic: Cannot get rid of taxiway sign
Replies: 2
Views: 5036

Cannot get rid of taxiway sign

I am working on scenery for Avalon Airport (YMAV). I am trying to get rid of the runway 18 taxiway sign which is in the P3D APX86450.bgl file. I have tried excludes of both Taxiway Signs and exclude alls including a big exclude all around it and it is still there. My scenery is the first in the scen...
by rsubers2
Sat Sep 15, 2018 3:33 pm
Forum: Scenery Development Questions
Topic: Approach control boundaries
Replies: 0
Views: 3615

Approach control boundaries

Has anyone come up with a way of making the approach control boundaries larger around a major airport other than by creating dummy airports some distance way specifying the same approach control name and frequency?

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