Search found 41 matches
- Thu Jul 27, 2017 9:44 am
- Forum: Scenery Development Questions
- Topic: Default autogen on custom photoreal scenery
- Replies: 8
- Views: 15713
Re: Default autogen on custom photoreal scenery
it that an object BGL or a reference BGL, Microsoft did a wonderful job of giving several file types the same file extension! like mesh and photoscsenery. Can you open the BGL up in tmf for MCX? If you have made your own auto gen files i don't think you ca mix them, ask arno if autogen merge will do...
- Sun Jul 16, 2017 10:04 pm
- Forum: Scenery Development Questions
- Topic: Default autogen on custom photoreal scenery
- Replies: 8
- Views: 15713
Re: Default autogen on custom photoreal scenery
AGN files must be in the texture dir of the photoscenery
- Sun Jul 16, 2017 9:00 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Export to bgl not working
- Replies: 4
- Views: 13890
Re: Export to bgl not working
Also will that fix the current issue of no pitch or bank information when exporting to a BGL? please fix it's a nightmare because SD add this info when snapping top ground but does not export, some models i want to have pitched and this would be great if the BGL kept the info. it apparently worked b...
- Sun Jul 16, 2017 8:41 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Export to bgl not working
- Replies: 4
- Views: 13890
Re: Export to bgl not working
Glad to hear someone is listening :-)
- Thu Jul 13, 2017 11:15 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: Drag and drop files into SD
- Replies: 0
- Views: 8374
Drag and drop files into SD
What would be amazing is the ability to drag new MDL files into SD instead of quitting and reloading every time, very time consuming when you're looking how new models look in SD. or just the ability to unload and reload BGL files as the BGLs are locked when SD is open i have to quit and restart to ...
- Thu Jul 13, 2017 9:39 am
- Forum: Other Support Questions
- Topic: Texture resolution changing
- Replies: 1
- Views: 5110
Texture resolution changing
Every time i go back into my graphics options the texture resolution changes downwards, somtimes to low! from 4k Is this some sort of auto setting, i have tried changing the fps to limit 20fps to unlimited makes no difference. i have manually changed the config file makes no difference, something is...
- Thu Jul 13, 2017 8:15 am
- Forum: Scenery Development Questions
- Topic: Ortho4xp for P3d
- Replies: 5
- Views: 22085
Re: Ortho4xp for P3d
Scenproc looks great but who the hell knows how to use it?? video instruction clear as mud, it's like there were three other videos before it explaining the setup ?!?!?
Would love to figure this out on day when i have some spare time!
Would love to figure this out on day when i have some spare time!
- Wed Jul 12, 2017 11:30 pm
- Forum: Simulation Object Development Questions
- Topic: Oject placement when will it be fixed?
- Replies: 0
- Views: 6166
Oject placement when will it be fixed?
It's been broken since SP2 of FSX and it is present in P3d surely could be fixed if it used to work! What you ask ?? Pitch and back of objects.. come on! why? Place an object in SimDirector looks great but when you export to BGL, which does not work in SimDirector BTW you have to drag the sxml to th...
- Tue Jul 11, 2017 1:43 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Problem with object placement
- Replies: 0
- Views: 9432
Problem with object placement
I have an issue with object placement, i set an object in position, but when i export to BGL the object only has height, position and heading, it does not retain the pitch or bank information, is this just Sim director or is this an FSX / P3D issue? you can see here the version in editing and the BG...
- Tue Jul 04, 2017 10:01 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: What needs fixing
- Replies: 1
- Views: 9566
Re: What needs fixing
OMG that automatic slew, why!! please fix, i keep spinning around, sometimes then others fine. why. please disconnect inputs from all controllers.
- Mon Jul 03, 2017 12:02 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: Problem with objects not on a flat surface
- Replies: 1
- Views: 10106
Problem with objects not on a flat surface
i add the object in Simdirector, then alter the orientation with pitch, bank heading, export to BGL but the bank orientation will not work in the BGL, when i open simdirector back up the object is placed fine, but opening the bgl file the object is straightened level? whats going on?
- Thu Jun 29, 2017 12:48 pm
- Forum: Prepar3D Feature Requests
- Topic: scenery shadow bake
- Replies: 3
- Views: 8861
Re: scenery shadow bake
I was thinking that you would pre-select a given area for baking, an also this would be predominantly for photo scenery users.
- Wed Jun 28, 2017 11:19 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: What needs fixing
- Replies: 1
- Views: 9566
What needs fixing
1) Open Simdirector into the menu system to choose what file to open, not open default scenario. 2) Amend scenery list in menu, to update currently the programme must be close and either add / remove via P3D or text edit the scenery config file. 3) Cache the catalog for friends name to reduce the lo...
- Sat Jun 24, 2017 10:46 am
- Forum: Simulation Object Development Questions
- Topic: developing aircraft models for the future
- Replies: 0
- Views: 6620
developing aircraft models for the future
I hope that anyone deloping aircraft models with stop adding the horrible looking reflection to cockpit glass or at lease make a VR version of the craft without reflections, they look so fake in VR, fine for 2d screens, just thought I'd let any devs know this is an issue in VR.
- Mon Jun 19, 2017 9:26 am
- Forum: Prepar3D Feature Requests
- Topic: scenery shadow bake
- Replies: 3
- Views: 8861
scenery shadow bake
Would it be possible for shadows to be set for a time specified by the user then runs a shadow map build based on that to bake shadows on to ground texture, so we can have all the terrain, vegetation and building shadows on but with no CPU/gpu performance drop? if flights are less that a couple of h...