Hi! I am the Program Manager for Prepar3D. This year, the Lockheed Martin Prepar3D team has been on an incredible journey; enhancing a code base of roughly 1 million lines of software written for the gaming community and readying it for use by serious professionals. We’re excited about the enhancements and soon we’ll be able to show you what we’re working on! Keep watching our website, techie bloggers will be posting soon, movies on development features are on the way and much more…
Welcome to our new site! Over the coming weeks we will be adding exciting new features and news items to this website that will be sure to interest many of you. The team is very busy at the moment getting ready to release another preview build for some of our clients and we will keep you posted on that. As we move closer to RTM (Release To Market), there are still many things to close off the huge “To Do” list as can be imagined. When we can, we will let you know the new features that can be found in Prepar3D,
29 Nov – 2 Dec 2010 – We look forward to seeing you in the Lockheed Martin booth at the I/ITSEC 2010 trade show and conference in Orlando, Florida. We will showcase the newest features we’ve added to Prepar3D™ and highlight key partners we have been working with.
In late 2007, the Flight Simulator team announced Microsoft ESP, a development platform for companies that want to create products that use the technology in Flight Simulator. In January 2009 Microsoft closed ACES studio, the group that produced Flight Simulator and other related products. This led to negotiations in November 2009 where Lockheed Martin and Microsoft Corp. entered into an intellectual property (IP) licensing agreement that allows Lockheed Martin to further develop the Microsoft ESP PC-based visual simulation software platform to better train warfighters for battle.?