Level of Detail radius for Photoreal Scenery

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zamirk
Posts: 103
Joined: Mon Jul 21, 2014 8:39 am

Level of Detail radius for Photoreal Scenery

Postby zamirk » Mon Sep 23, 2019 5:17 am

Hi,

I want to load multiple layers in P3D v4.3 i.e., 4 meter/pixel, 10 meter/pixel and 30 meter/pixel, and it is quiet possible that each layer has some colour variation. P3D automatically selects the source for defined level of detail radius selected by the user in Options->Graphics->World settings. I think P3D mixes from each source for rendering. When I use to fly at 5000 ft. then on Ultra Level of detail settings it shows me highest LOD of imagery but when i use to fly at 50,000 ft. it shows me highest LOD around me but visually I use to see lowest LOD, which clearly shows me colour variation. Is there any idea how to use highest LOD Image for rendering in far regions on high altitude.

Regards,
Zamirk

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