Vive Pro Eye Prepar3d Integration

Any issues, problems or troubleshooting topics related to computer hardware and the Prepar3D client application
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Joined: Mon Feb 12, 2018 9:20 pm

Vive Pro Eye Prepar3d Integration

Postby skeadle6309 » Mon Jul 08, 2019 5:49 pm


I recently purchased a Vive Pro Eye and I am trying to integrate it into Prepar3d. I have download the SRanipal SDK and runtime and have activated eye tracking in the Prepar3d.cfg file and in Prepar3d itself via the VR Settings. However, when I start up Prepar3d and the SRanipal runtime, it gives a message stating “Vive Pro Eye Tracking: Unknown_MODULE”.

Could this be due to having the wrong SRanipal library version? I saw on the Prepar3d documentation it uses the SRanipal Vive Pro Eye Tracking libraries (v0.5). If so, where could I get these libraries.

Any assistance is appreciated.

Posts: 66
Joined: Sat Jun 08, 2019 8:45 pm

Re: Vive Pro Eye Prepar3d Integration

Postby CplDaniel » Tue Jul 16, 2019 5:49 pm

Does the FoViated image still follow (track with) your eye while running P3D?
That is to say, does the primary hardware functionality still clearly work even though simultaneously some other program-specific eye-tracking function (like menu navigation & selection) may not?
I'm just curious, thinking of ways to specifically identify symptoms that might aid in solving the problem.

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