Submarine Configuration questions

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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Bartolomeus
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Joined: Thu Jan 05, 2012 6:38 pm
Location: Germany
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Post by Bartolomeus »

Hi,



is there already a way to edit the rolling rate of surfaced vehicles? The rolling rate on the surface is always the same, even if the weight of the vehicle are drastically increased.

Or it is imperative to use the SimConnect API to achieve better results? Will also the SDK documentation updated with information concerning the configuration of U-boats?



Marko



lionheart
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Joined: Sat Mar 24, 2012 9:04 pm
Location: Phoenix Arizona, USA
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Post by lionheart »

I would like to see this also, ways to make submarines work better, and also, editing of even float planes to keep them from bouncing too high in the water, and where they should ride at in the water versus the scrape points and wheel points on amphibs.



A nicely done tutorial on how to do SimConnect API's would be nice. That is new waters that most developers haven't tried yet.
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Airtrooper
Posts: 103
Joined: Sun Apr 22, 2012 12:53 pm

Post by Airtrooper »

+2



A means of relating the roll (and pitch) of vehicles on the water surface with wave state would be great. If this would have to be done with SimConnect some tutorials on it would be great.
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