[Fixed in v2.3] Aircraft Carrier FLOLS

Other problems or issues not covered by other troubleshooting topics.
mcorsello
Posts: 12
Joined: Mon Nov 25, 2013 3:22 pm

Post by mcorsello »

Vaughan,



Quote:
Quote from Martyson on March 25, 2014, 08:58

I thought I read a post somewhere that the FLOLS was in the original P3D product release ... is that true .. do you happen to know?



I cannot confirm/deny that FLOLS was available v1.x. I started w/ v2.0. However, IMHO, even if true the performance and visual enhancements present in v2.x are worth not going back just to get the meatball to work. :)



~Matt
User avatar
Martyson
Posts: 15188
Joined: Sun Mar 25, 2012 11:08 am

Post by Martyson »

+1

I was just looking at payware jets for carrier OPs.



Guess I will wait for the fix from LM first .. and verify it is working.
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
mcorsello
Posts: 12
Joined: Mon Nov 25, 2013 3:22 pm

Post by mcorsello »

So, I don't want to jump to conclusions, but based on 1) the blog post re: P3D 2.2 fixes/enhancements and various posts from the beta test team, I'm guessing were at still another patch level without working carrier FLOLS. How disappointing from a 'professional'/'training' application that cost some people US$199 or more.



~Matt
User avatar
Martyson
Posts: 15188
Joined: Sun Mar 25, 2012 11:08 am

Post by Martyson »

I thought I read a post somewhere that the FLOLS was in the original P3D product release ... is that true .. do you happen to know?
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
User avatar
jimcooper1
Posts: 715
Joined: Fri Jan 21, 2011 3:37 pm

Post by jimcooper1 »



Quote:
Quote from Lion207 on March 25, 2014, 08:08

So, I don't want to jump to conclusions, but based on 1) the blog post re: P3D 2.2 fixes/enhancements and various posts from the beta test team, I'm guessing were at still another patch level without working carrier FLOLS. How disappointing from a 'professional'/'training' application that cost some people US$199 or more.



~Matt

Any one with a REAL need to train for Carrier Ops, and can afford an Aircraft Carrier, probably won't mind spending $199 on a piece of software!!! :P

And can probably afford to pay for someone to fix this problem for them, leaving the P3D team to work on other more generic priorities.



Jim
mcorsello
Posts: 12
Joined: Mon Nov 25, 2013 3:22 pm

Post by mcorsello »

Vaughan,



Quote:
Quote from Martyson on March 25, 2014, 08:58

I thought I read a post somewhere that the FLOLS was in the original P3D product release ... is that true .. do you happen to know?



I cannot confirm/deny that FLOLS was available v1.x. I started w/ v2.0. However, IMHO, even if true the performance and visual enhancements present in v2.x are worth not going back just to get the meatball to work. :)



~Matt
User avatar
Airtrooper
Posts: 103
Joined: Sun Apr 22, 2012 12:53 pm

Post by Airtrooper »

I'm really disappointed this wasn't fixed in v2.2
i7-8086K OC @ 5GHz, 64 Gb RAM, GTX 1080ti
Win10 Pro 64-bit, HP Reverb G2
sfm50
Posts: 62
Joined: Fri Mar 21, 2014 2:58 pm

Post by sfm50 »

I think Steve P. should create a DX11 Fixer... hehe



Note: The Aerosoft airport lights did NOT work when I fisrt got the DX10 Scenery Fixer for FSX, but they are now fixed in the latest release, also the carrier FLOLS lights work great with the DX10 Fixer in FSX.



It would be great if the LM's could fix the carrier FLOS lights and make the carrier wake flicker-free :-)
User avatar
Airtrooper
Posts: 103
Joined: Sun Apr 22, 2012 12:53 pm

Post by Airtrooper »

Has anyone heard any news regarding whether or not the FLOLS are being worked on for a fix in v2.3??? I'm feeling somewhat in the dark here...
i7-8086K OC @ 5GHz, 64 Gb RAM, GTX 1080ti
Win10 Pro 64-bit, HP Reverb G2
Rockme
Posts: 61
Joined: Sun Apr 28, 2013 3:33 pm

Post by Rockme »

I´m very interested in that as well! Any updates regarding FLOLS???
cthurbernfa
Posts: 20
Joined: Sun Dec 15, 2013 12:47 am

Post by cthurbernfa »



Quote:
Quote from sfm50 on April 12, 2014, 16:42

It would be great if the LM's could fix the carrier FLOS lights and make the carrier wake flicker-free :-)



I agree.
mcorsello
Posts: 12
Joined: Mon Nov 25, 2013 3:22 pm

Post by mcorsello »

+1



From reading other posts, I think maybe it has to do with lights being attached to objects (maybe only in a certain way or under specific circumstances?). IIRC, based on other posts here, something like this also affects both user objects and AI objects under the right conditions.



~Matt



PS

I've sent an email to Javier asking him if he is planning on maintaining the Nimitz/Eisenhower models and/or if he is willing to release his source to the community, but I haven't heard back yet.

User avatar
Airtrooper
Posts: 103
Joined: Sun Apr 22, 2012 12:53 pm

Post by Airtrooper »

It is now the last day of June and it would be really wonderful to hear if LM has made any progress regarding FLOLS in P3D v2.2.....
i7-8086K OC @ 5GHz, 64 Gb RAM, GTX 1080ti
Win10 Pro 64-bit, HP Reverb G2
User avatar
Martyson
Posts: 15188
Joined: Sun Mar 25, 2012 11:08 am

Post by Martyson »

Why no reply from LM on this topic?



I know when things get busy LM cannot reply immediately but all support subject (topic) should get a reply.
Best Regards,
Vaughan Martell PP-ASEL (KDTW)
mcorsello
Posts: 12
Joined: Mon Nov 25, 2013 3:22 pm

Post by mcorsello »

All - this appears to be fixed in v2.3. Hooray!!! Thanks to LM devs for listening and coding the fix.



~Matt
Locked