I've been trying to get started building my own airports. I have an extensive background in visual effects for film and want to transfer that knowledge to building kick butt small airports.
However, the documentation and workflow I find out there are so vague, usually based on very old FS9/FSX workflows and I've never seen them cover things I'd like to know.
I'm hoping that with your help I can get started.
For my first project I want to create a small airstrip in Vero Beach, FL. One of the things I'd REALLY like to know is how I should handle custom modeled/textures runways and taxiways. For instance like in this beautiful ORBX airport:
Basically, I think that once I know how to get a custom runway/taxiway into Prepar3d, I'll be able to handle the rest.
Also, should the runway textures be procedural, or can I just use my own large texture? If I can, should I split the texture up in multiple files for better performance?