Taxiways disappeared on custom airports
for the taxiways, can you look at the airport .xml and see if drawSurface="False" for the <TaxiwayPath .. entries? Turning it to true would make them visible. Taxiway types used to not be able to be invisible, and type="PATH" was the only option.
For lamps, and parking spots I could use some more information. The lamps, do you have a screenshot of them in 1.4? Pop, the parking spots are missing from the UI list at go to airport?
For lamps, and parking spots I could use some more information. The lamps, do you have a screenshot of them in 1.4? Pop, the parking spots are missing from the UI list at go to airport?
All the sceneries I have created are showing only the runways and aprons in v2. All the parking spots are present in the drop-down lists, but none of the taxiways show up.
They were created in ADE9x and it does, indeed, look like the "drawSurface" is FALSE on all TaxiwayPath entries. That's almost certainly why they're not appearing and is presumably the default setting used by ADE... We'll have to set Jon on that one, possibly, as ADE doesn't have the option to change that within the package, it looks like you can only change the entries by editing the XML manually.
Cheers,
Ian P.
They were created in ADE9x and it does, indeed, look like the "drawSurface" is FALSE on all TaxiwayPath entries. That's almost certainly why they're not appearing and is presumably the default setting used by ADE... We'll have to set Jon on that one, possibly, as ADE doesn't have the option to change that within the package, it looks like you can only change the entries by editing the XML manually.
Cheers,
Ian P.
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As already mentioned ADE created airports have these flags defaulted to FASLSE. This is because they are not used in any earlier versions and were ignored by ADE. This will be fixed in the upcoming release of Version 1.60. 1.60 will support P3D v2 directly and will deal with the flags problem. It will mean that any old ADE airports used in P3D v2 will need to be recompiled to ensure that the flags are set correctly. ADE 1.60 also has a major new feature that allows users to use custom ground polys and lines. Initial indications are that these will work in v2 I hope that 1.60 will be released to production next week.
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OK I have now sorted out how these flags are set for the different types of taxiway at stock airports. ADE 1.60 will handle these correctly and pass them to the compiler. The user can change the flags as desired and this information should be passed into V2. Recompling FSX/P3D v1 ADE airports will set the flags correctly to the defaults.
Out of interest the defaults appear to be:
Taxi, Runway, Closed and Vehicle links have both flags set
Parking has the Surface flag unset and the Detail flag set
Apron/Path has both flags unset.
Out of interest the defaults appear to be:
Taxi, Runway, Closed and Vehicle links have both flags set
Parking has the Surface flag unset and the Detail flag set
Apron/Path has both flags unset.
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Well things have changed, but.. When I reinstalled 2.0 and the KNTU scenery(Author: Jim Dhaenens (jdhaenens@sbcglobal.net), Build 1.2 for FSX, Oceana Naval Air Station Virginia Beach, VA), I had no parking spots in the drop down. I closed 2.0, opened 1.4 to check what I had there. Had the spots. Went back to 2.0 and the Parking spots were there???? and remain. But there seems to be some other scenery issuers. The buildings/taxiways are different. Seen in 1.4, not in 2.0( will add pic later)
links to pic's (hope this works) http://s282.photobucket.com/user/starro ... sort=1&o=0
http://s282.photobucket.com/user/starro ... sort=1&o=1
http://s282.photobucket.com/user/starro ... sort=1&o=1
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Quote:
Quote from 660923Kb on November 29, 2013, 11:00
Is the xml file in the bgl file and if so how do I mannually edit it? With ADE?
I am not sure I understand this question - what XML file? XML is never in a Bgl file - it is usually the source. Also if you refer to the taxiway problem then there is no need to manually edit anything if you install the latest version of ADE (1.60) which is referred to in another post here
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