Autogen file convert from FSX to P3DV2
Hi
I have photoreal scenery with autogen I develop using FSX SDK.
when I tried to load it to P3DV2, I got undifine trees modeling.
also when I tried to open photo using P3DV2 SDK, it says guid not found and than CTD.
how can I detect and remove these undifind old trees to be replaced by new ones?
another question:
when I tried to load scenery (models and landclass) made using FSX SDK to prepar3D, I lose lie 40% PFS
do I need to recompile all my old scenery models and landclass with P3DV2 SDK for better performance ?
Thanks, Tomer
I have photoreal scenery with autogen I develop using FSX SDK.
when I tried to load it to P3DV2, I got undifine trees modeling.
also when I tried to open photo using P3DV2 SDK, it says guid not found and than CTD.
how can I detect and remove these undifind old trees to be replaced by new ones?
another question:
when I tried to load scenery (models and landclass) made using FSX SDK to prepar3D, I lose lie 40% PFS
do I need to recompile all my old scenery models and landclass with P3DV2 SDK for better performance ?
Thanks, Tomer
Thanks for reporting the crash, we can look into this issue. Do you know how to compare 2 text files, using an editor like Notepad++? I would compare the autogen description files (.xml) from FSX to P3D to see what the has been changed or is missing.
Can you provide some more details or screenshots of the second issue? I would like to narrow down the problem!
Can you provide some more details or screenshots of the second issue? I would like to narrow down the problem!
Thanks Max
this what happens when trying to load photo+autogen make by FSX SDK to P3DV2 - the orange object is undifinded autogen trees
this what happens when trying to load photo bgl into P3DV2 SDK Annotator
this what happens when trying to save this photo bgl (autogen) using P3DV2 SDK Annotator
I compare autogen folder size FSX and P3DV2
FSX: 22.3 MB
P3DV2: 8.25 MB
FSX AutogenDescriptions.spb: 0.98 MB
P3DV2 AutogenDescriptions.spb: 343 KB
thanks again
this what happens when trying to load photo+autogen make by FSX SDK to P3DV2 - the orange object is undifinded autogen trees
this what happens when trying to load photo bgl into P3DV2 SDK Annotator
this what happens when trying to save this photo bgl (autogen) using P3DV2 SDK Annotator
I compare autogen folder size FSX and P3DV2
FSX: 22.3 MB
P3DV2: 8.25 MB
FSX AutogenDescriptions.spb: 0.98 MB
P3DV2 AutogenDescriptions.spb: 343 KB
thanks again
I just recognize what was the problem.
first I notice, when I using my scenery it couse all palm trees autogen to look like this (whole world)
(this picture is from sychelles, 2000NM far from my scenery)
this problem occurs because another BGL file of my scenery witch add default palm trees using wisplacer ang FSX bglcomp:
when adding default palm trees as static object its make autogen palm trees to be undentified!
I tried to recompile the source XML file using P3Dv2 bglcomp and the problem still here...
first I notice, when I using my scenery it couse all palm trees autogen to look like this (whole world)
(this picture is from sychelles, 2000NM far from my scenery)
this problem occurs because another BGL file of my scenery witch add default palm trees using wisplacer ang FSX bglcomp:
when adding default palm trees as static object its make autogen palm trees to be undentified!
I tried to recompile the source XML file using P3Dv2 bglcomp and the problem still here...
Quote:
Quote from Orswell on November 26, 2013, 16:48
Thanks for reporting the crash, we can look into this issue. Do you know how to compare 2 text files, using an editor like Notepad++? I would compare the autogen description files (.xml) from FSX to P3D to see what the has been changed or is missing.
Can you provide some more details or screenshots of the second issue? I would like to narrow down the problem!
Greets Max,
You mention that there were no changes made to AutogenDescriptions.spb from before, but what about AutogenDescription_mid and _min.spb? Comparing these two files for P3Dv2 and FSX there are many, many changes. Could this contribute to the vegetation display anomalies seen with legacy work? Autogen is not one of the areas I deal with (think mesh), so I do not know where these two files come into play in the rendering process.
What I did was decompile the .SPB files for P3D and FSX and then use ExamDiff (free version) to compare the files. It's showing things beyond my knowledge, such as different groupings, different GUIDs in use, etc.
Lance
- kevinfirth
- Posts: 191
- Joined: Wed May 15, 2013 11:24 am
- Location: Kidderminster, UK
- Contact:
Hi I got the same problem,if I load scenery the autogen map the scenery textures to the autogen,if that make sense.
See pic - http://triengtrieng.webs.com/apps/forum ... ?page=last
Frits Beyer
http://triengtrieng.webs.com/
See pic - http://triengtrieng.webs.com/apps/forum ... ?page=last
Frits Beyer
http://triengtrieng.webs.com/