I still haven't given up on my project to try to make the P3DRadar image inverted (ref: https://www.prepar3d.com/forum/viewtopic.php?p=148981).
Is there any way to apply DirectX post processing effects to a RTT texture used in an XML-gauge?
In the RadarCallback Sample, the P3D radar is initialized like this:
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m_pRadar->Init(TEXT("P3DRadarExampleTexture"),256,256);
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<Texture Name="P3DRadarExampleTexture" Width="253" Height="253" />
To my understanding, in the gauge code I can only initialize the radar using a RTT texture name string, not a reference so that I can modify the texture before sending it out to the sim?
Any guidance or examples would be highly appreciated :)