How can we decompile a Prepar3D v4 airport bgl file to .xml.
BGL2XML will not work on these .bgl files. It brings up:
Using ScruffyDuck Decompiler
Unknown ID 62 found in airport record
Is there another way to decompile these .bgl files?
Decompile Prepar3D v4
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- Joined: Thu Nov 01, 2012 7:40 pm
Re: Decompile Prepar3D v4
Yep. It's explained in the online ADE User info/Manual.
1. Open the airport BGL file in ADE
2. Click the "Compile" button.
3. Click "More Options".
4. Click on one of the "Save XML" radio buttons.
5. Compile the file and exit ADE.
6. Delete the just compiled BGL file as it is unneeded.
7. Run ADE
8. Select "Open Airport from XML".
1. Open the airport BGL file in ADE
2. Click the "Compile" button.
3. Click "More Options".
4. Click on one of the "Save XML" radio buttons.
5. Compile the file and exit ADE.
6. Delete the just compiled BGL file as it is unneeded.
7. Run ADE
8. Select "Open Airport from XML".