Texture Resolution [OPTIONS>WORLD]
Texture Resolution [OPTIONS>WORLD]
Is there a relation between the Texture Resolution [OPTIONS>WORLD] and Texture Resolution [OPTIONS>DISPLAY] in terms of the visual represented in sim or do they influence separate elements of the virtual world?
- Kayla Dillon
- Posts: 1316
- Joined: Mon Aug 01, 2016 5:59 pm
Re: Texture Resolution [OPTIONS>WORLD]
Hello,
In the World settings page:
Texture Resolution
Textures on the ground include roads, rivers, fields, shorelines, water, and the textures underlying cities. When you fly at high altitudes, the difference between high and low Texture resolution options becomes unnoticeable. High options (2 meters to 7 centimeters) make flights at low altitude more realistic and interesting.
https://www.prepar3d.com/SDKv4/prepar3d ... world.html
In the Graphics settings page,
Texture Resolution
The maximum allowed texture resolution. Higher resolution textures can improve graphics quality, but require more memory.
https://www.prepar3d.com/SDKv4/prepar3d ... splay.html
Regards,
Kayla
In the World settings page:
Texture Resolution
Textures on the ground include roads, rivers, fields, shorelines, water, and the textures underlying cities. When you fly at high altitudes, the difference between high and low Texture resolution options becomes unnoticeable. High options (2 meters to 7 centimeters) make flights at low altitude more realistic and interesting.
https://www.prepar3d.com/SDKv4/prepar3d ... world.html
In the Graphics settings page,
Texture Resolution
The maximum allowed texture resolution. Higher resolution textures can improve graphics quality, but require more memory.
https://www.prepar3d.com/SDKv4/prepar3d ... splay.html
Regards,
Kayla
Prepar3D® Software Engineer