Ground Altitude received oscillating
Dear P3D-Team,
Situation:
I am taxing on a runway. The ground altitude received remains constant.
Then I taxi out into the grass, the ground altitude received oscillates heavily. Same (and this is now the strange effect) thing occurs on the grass when the position is frozen, e.g. no lat/lon change sent over SimConnect at all.
[...]
23923.689 : SimConnect::handleGroundAlt ground alt received 1415.85
23923.751 : SimConnect::handleGroundAlt ground alt received 1416.13
23924.141 : SimConnect::handleGroundAlt ground alt received 1416.14
23924.516 : SimConnect::handleGroundAlt ground alt received 1416.04
23924.578 : SimConnect::handleGroundAlt ground alt received 1415.85
23924.968 : SimConnect::handleGroundAlt ground alt received 1415.92
23925.436 : SimConnect::handleGroundAlt ground alt received 1416.05
23925.545 : SimConnect::handleGroundAlt ground alt received 1416.11
23925.608 : SimConnect::handleGroundAlt ground alt received 1416.06
[...]
How can this be explained? I expect to have the same ground altitude on the very same spot at any time.
Thanks for letting me know,
DevSim
Situation:
I am taxing on a runway. The ground altitude received remains constant.
Then I taxi out into the grass, the ground altitude received oscillates heavily. Same (and this is now the strange effect) thing occurs on the grass when the position is frozen, e.g. no lat/lon change sent over SimConnect at all.
[...]
23923.689 : SimConnect::handleGroundAlt ground alt received 1415.85
23923.751 : SimConnect::handleGroundAlt ground alt received 1416.13
23924.141 : SimConnect::handleGroundAlt ground alt received 1416.14
23924.516 : SimConnect::handleGroundAlt ground alt received 1416.04
23924.578 : SimConnect::handleGroundAlt ground alt received 1415.85
23924.968 : SimConnect::handleGroundAlt ground alt received 1415.92
23925.436 : SimConnect::handleGroundAlt ground alt received 1416.05
23925.545 : SimConnect::handleGroundAlt ground alt received 1416.11
23925.608 : SimConnect::handleGroundAlt ground alt received 1416.06
[...]
How can this be explained? I expect to have the same ground altitude on the very same spot at any time.
Thanks for letting me know,
DevSim
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm
You are correct, the ground bumpiness is a function of world relative velocity and time. We don't bother generating bumps when you're up in the air.
I assume that since you're freezing position you are updating lat/lon/alt from your own simulation via SimConnect. I think if you also set the world velocity vector via SimConnect to reflect the updated position this should take care of it. In this scenario, a velocity of 0 should eliminate the bumps.
Hope this helps,
Mike
I assume that since you're freezing position you are updating lat/lon/alt from your own simulation via SimConnect. I think if you also set the world velocity vector via SimConnect to reflect the updated position this should take care of it. In this scenario, a velocity of 0 should eliminate the bumps.
Hope this helps,
Mike
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm
-
- Lockheed Martin
- Posts: 341
- Joined: Thu Jan 12, 2012 7:05 pm