Camera Configuration

simdev
Posts: 19
Joined: Mon Sep 20, 2010 8:33 pm

Postby simdev » Mon Sep 27, 2010 6:30 am

Hi Guys,



I've got the SDK version 1.0.20.1. I couldn't find any differences regarding camera control compared to the latest SimConnect SDK provided by Microsoft.



I.E. multiple visual channels are still hard to configure with the current camera controls available. Is there an upcoming feature change in order to better support multiple visuals? Using just a certain degree of camera position to the left/right won't provide accurate non-overlapped screen edges and viewing ranges.



Regards,



simdev

simdev
Posts: 19
Joined: Mon Sep 20, 2010 8:33 pm

Postby simdev » Mon Oct 04, 2010 5:49 am

Hi Jason,



Thanks for your reply.



The whole SDK documentation provided is 1:1 from the former FSX SDK/ESP - where do I find the documentation about the "added multi-channel capability"?



What I'm looking for is to setup 1-5 visual channels with so-called viewing frustums - in order to have correct screen edges on every channel, no overlapps and correct angles from any given (configured, like left or right seat) viewpoint.



Regards,



sim dev

simdev
Posts: 19
Joined: Mon Sep 20, 2010 8:33 pm

Postby simdev » Thu Oct 07, 2010 9:53 am

Hi Jason,



Thanks. I'll get the new SDK in this case later via my VAR contact.



Regards,



sim dev


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