efis_road object orientation will not change

Discussion related to terrain/scenery design.
Posts: 6
Joined: Wed May 28, 2014 8:51 pm

Postby Eric42 » Fri Jun 06, 2014 2:29 pm

Hi, I was trying to place an efis_road object in a mission. When I adjust the pitch/bank/heading in its properties (for instance to make it appear as a vertical wall), the efis_road changes appropriately in the World Editor View. However, when the mission actually is run (or previewed), the object is always orientated flat to the ground. Is there a setting I need to adjust to make sure the changes carry over into the actual mission?



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