Using Airport Design Editor 1.60 in P3DV2

Discussion related to terrain/scenery design.
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Joined: Tue Oct 16, 2012 2:11 am

Postby SRAces » Fri Jan 03, 2014 11:41 am

I've been trying my hand at scenery design more in P3D. When I upgraded to Version 2, that changed a lot of things. I installed ADE 1.60 and have found that I can make taxiways that the textures will show up now. But if I decide to add a land class poly with a surface desired (i.e. desert rock) and compile the airport, when I got back into P3DV2, the taxiways are back to transparent. I did notice that the file structure between the SDKs for version 1.4 and 2.0 were different. It seems the version 2 SDK does not have all the files needed, so I had to point some file locations (not the bgl compiler) back to the version 1.4 SDK.

Apologies in advance for my ignorance. Just trying to learn. Happy New Year all!


Steve Stubbs

USAF (retired)

Lake Park, GA

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