I had the same MAIW (Military AI Works) Scenery Objects, in .bgl format, and textures placed with Airport Design Editor (ADE) at MUGM (NAS Guantanamo Bay) in both FSX and P3Dv4 prior to updating to version 4.5 without problems. After updating to 4.5, these objects disappeared in P3Dv4.5, but continued to be displayed in FSX, even though the .xml in P3Dv4.5, created during ADE compiling and saving, continued to list these objects as present. Some online suggestions involved moving the "slider" to a lower setting (without resolution).
SOLVED (UPDATE) : This problem has nothing to do with ADE, but with P3Dv4.5 in that FSX versions of MAIW objects are no longer recognized, even if placed with ADE. Apparently FSX object .bgls are not all recognized in P3Dv4.5
I was required to update each .bgl by using Arno's Model Converter to convert each to a P3Dv4 .bgl and then to place that .bgl into the MUGM Scenery Folder, delete the existing files in MUGM's Library Object Manager for each .bgl and then replace these files within the Library Manager of ADE with the newly created P3Dv4.5 .bgl. Had to also transfer all relevant Texture files from FSX into MUGM's Texture folder. None of that was required prior to updating to version 4.5 in P3D.
Hope this helps anyone using MAIW objects and having had them disappear even though they were listed in the Library Object Manager of ADE and were also listed in the .xml created during compile and saving in ADE. John
Other problems or issues not covered by other troubleshooting topics.
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Old retired Bus driver, simmin' old routes in "new" buses, with female bus drivers and male attendants. About time! Gosh, can't touch anything, but heading and altitude knobs anymore. Need in-flight movies on the flight deck to keep awake.
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