Strange shadow (TrueSky on) on horizon

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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YoYo
Posts: 353
Joined: Thu Nov 28, 2013 2:53 pm

Strange shadow (TrueSky on) on horizon

Post by YoYo »

Im sure it was reported before but Id like to add something from my side.

This effect is very strange, and if you look against the Sun, the model itself becomes a little transparent and you can see clouds through it.
Here are examples:

Image

Image

Maybe fix for this in 5.2? :)
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BiologicalNanobot
Posts: 42
Joined: Wed Feb 10, 2021 4:15 pm

Re: Strange shadow (TrueSky on) on horizon

Post by BiologicalNanobot »

I'm experiencing this too. I'm really curious what causes this.
MPO910
Posts: 855
Joined: Wed Apr 15, 2020 5:00 am

Re: Strange shadow (TrueSky on) on horizon

Post by MPO910 »

It's caused by overcast conditions and related to the camera view.....it seems like at overcast conditions, from the camera downwards, becomes a shadow.....and upwards from the camera it stays sunny. Regardless the clouds.

Some reported this already and we hope this can be sorted out.

Or.....LM is far ahead of the climatechange on earth and has already implemented a shadow to avoid the earth of getting heated too much.....

I leave this up to your fantasy.....;-)

Marcus
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BiologicalNanobot
Posts: 42
Joined: Wed Feb 10, 2021 4:15 pm

Re: Strange shadow (TrueSky on) on horizon

Post by BiologicalNanobot »

MPO910 wrote: Mon Apr 19, 2021 6:39 pm It's caused by overcast conditions and related to the camera view.....it seems like at overcast conditions, from the camera downwards, becomes a shadow.....and upwards from the camera it stays sunny. Regardless the clouds.

Some reported this already and we hope this can be sorted out.

Or.....LM is far ahead of the climatechange on earth and has already implemented a shadow to avoid the earth of getting heated too much.....

I leave this up to your fantasy.....;-)

Marcus
Based on my experience it happens with non-overcast conditions too, overcast conditions just makes the issue much more obvious. It looks like a full-screen quad casting shadows, I'm really curious about what it is caused by.
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