Texture Resolution [OPTIONS>WORLD]

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
lionwing
Posts: 15
Joined: Fri Jun 02, 2017 2:45 pm

Texture Resolution [OPTIONS>WORLD]

Postby lionwing » Sun Jun 16, 2019 2:04 pm

Is there a relation between the Texture Resolution [OPTIONS>WORLD] and Texture Resolution [OPTIONS>DISPLAY] in terms of the visual represented in sim or do they influence separate elements of the virtual world?

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Kayla Kinzel
Lockheed Martin
Posts: 1252
Joined: Mon Aug 01, 2016 5:59 pm

Re: Texture Resolution [OPTIONS>WORLD]

Postby Kayla Kinzel » Tue Jun 18, 2019 1:52 pm

Hello,

In the World settings page:

Texture Resolution
Textures on the ground include roads, rivers, fields, shorelines, water, and the textures underlying cities. When you fly at high altitudes, the difference between high and low Texture resolution options becomes unnoticeable. High options (2 meters to 7 centimeters) make flights at low altitude more realistic and interesting.
https://www.prepar3d.com/SDKv4/prepar3d ... world.html

In the Graphics settings page,

Texture Resolution
The maximum allowed texture resolution. Higher resolution textures can improve graphics quality, but require more memory.
https://www.prepar3d.com/SDKv4/prepar3d ... splay.html

Regards,
Kayla
Prepar3D® Software Engineer


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