v4.1: autogen still loading late and in patches

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
Decimated
Posts: 4
Joined: Thu Dec 07, 2017 4:46 pm

Re: v4.1: autogen still loading late and in patches

Postby Decimated » Mon Dec 11, 2017 2:40 pm

Yep I've done with/without clouds - both worked absolutely fine for me.

If I used 'TEXTURE_SIZE_EXP 9' with my setup, the autogen would generally load infront of me, however you could see it 'popping' into the sim quite late in built up areas. 'TEXTURE_SIZE_EXP 10' made it load in way behind the aircraft.

I'm convinced that 4/6 core CPU's don't really cut it with V4 if you want to push your scenery settings up.

I have a i7 4770k Oc'd as I mentioned earlier, but will look into getting a i9 7900X OC'd at 4.8GHz or a CPU with a minimum of 10 cores in the new year. I'd rather have more cores and take a 200mhz hit on the clock speed, than have an i7 7700k/8700K OC'd running at 5Ghz.

jgoggi
Posts: 100
Joined: Tue Oct 27, 2015 10:47 am

Re: v4.1: autogen still loading late and in patches

Postby jgoggi » Mon Dec 11, 2017 4:47 pm

Anyway I read somewhere that TEXTURE_SIZE_EXP=8 is a default setting, so it's not true?

Decimated
Posts: 4
Joined: Thu Dec 07, 2017 4:46 pm

Re: v4.1: autogen still loading late and in patches

Postby Decimated » Mon Dec 11, 2017 7:04 pm

9 is default afaik. 8 and 10 are additional options.

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Rob McCarthy
Lockheed Martin
Posts: 2288
Joined: Wed Aug 24, 2011 1:37 pm

Re: v4.1: autogen still loading late and in patches

Postby Rob McCarthy » Wed Dec 13, 2017 12:40 pm

TEXTURE_SIZE_EXP is set to 8 by default.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead

sw34669
Posts: 111
Joined: Sat Nov 30, 2013 3:12 pm

Re: v4.1: autogen still loading late and in patches

Postby sw34669 » Thu Dec 14, 2017 4:41 pm

Now in 4+, we got a much extended autogen radius at the cost of autogen loading in patches and/or late.
No, that is not correct. In version 4.0, this autogen loading in patches was not present, at least not on my end...
I confirm I see excatly the same
I have 8 physical cores @4700 and 2 980ti's in SLI
going back to 4.0 witht the same settings and stock (NO ADDONS) removes the issue
I, personally noticed this issue 10 minutes after upgrading 4.0 to 4.1
I, personally, can make this issue go away by downgrading to 4.0
both these statements are true for no addons and all addons
ergo, I conclude that something in this area changed between 4 and 4.1

dawgfan58
Posts: 28
Joined: Tue Apr 07, 2015 12:37 pm

Re: v4.1: autogen still loading late and in patches

Postby dawgfan58 » Tue Dec 19, 2017 12:40 am

I'm also seeing this issue. Orbx lights load really late and in patches.

dawgfan58
Posts: 28
Joined: Tue Apr 07, 2015 12:37 pm

Re: v4.1: autogen still loading late and in patches

Postby dawgfan58 » Sun Dec 24, 2017 6:36 pm

I found this on a p3d facebook page, and some people are reporting it has fixed the autogen issues for them.

Under [Scenery]

change the MaxRegionsPurgePerFrame=16 to MaxRegionsPurgePerFrame=1.

derfsxpilot1
Posts: 3
Joined: Tue Dec 26, 2017 11:28 am

Re: v4.1: autogen still loading late and in patches

Postby derfsxpilot1 » Tue Dec 26, 2017 12:14 pm

I can report the same issue ! this is a real dealbreaker for me, I can´t fly with this

jgoggi
Posts: 100
Joined: Tue Oct 27, 2015 10:47 am

Re: v4.1: autogen still loading late and in patches

Postby jgoggi » Tue Dec 26, 2017 12:38 pm

I found this on a p3d facebook page, and some people are reporting it has fixed the autogen issues for them.

Under [Scenery]

change the MaxRegionsPurgePerFrame=16 to MaxRegionsPurgePerFrame=1.
Tried this since last summer, not the minimum change for me...

jgoggi
Posts: 100
Joined: Tue Oct 27, 2015 10:47 am

Re: v4.1: autogen still loading late and in patches

Postby jgoggi » Fri Feb 02, 2018 12:57 pm

Hi, any news about a fix to the problem by LM? Thanks.

bpieke
Posts: 41
Joined: Mon Sep 26, 2011 9:37 pm

Re: v4.1: autogen still loading late and in patches

Postby bpieke » Tue Feb 06, 2018 5:32 pm

Request LM makes this a priority to fix.
I'm a bit hesitant to demand a fix. Usually such features/bugs are there for a reason. I am afraid we may get a fix, but at the cost of (i) reduced autogen density, (ii) limited autogen radius, (iii) add your favorite.

Kind regards, Michael
Another way of looking at this, is that, no matter how powerful your system is, you can overload flightsim by increasing the settings and adding fancy addons.. this has not changed since the early days of FS.

So, the choices you have is to find a set of more conservative settings where you do not have these problems, or continue to push the boundaries.. I tried your KSFO - Silicon Valley flight with Orbx California active, and did not run into the problems you show, with a GTX 1070, so less horsepower..

Try my settings as a test:

World
LOD radius: high
Tesselation factor: high
mesh resolution: 5m
texture resolution: 1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance: medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

water detail: medium
Reflections: user vehicle only
Special effects: medium/medium

:-)

lukespencer
Posts: 1
Joined: Mon Mar 16, 2015 8:42 am

Re: v4.1: autogen still loading late and in patches

Postby lukespencer » Tue Feb 06, 2018 11:44 pm

On my system I have attempted various setting combinations from max to relatively low with the same poor autogen loading performance at all times in v4.1. My solution was a downgrade to v4.0 which was the miracle cure (with like-for-like settings for comparison). On approach in v4.1 I could pause the sim for literally minutes waiting for autogen to start loading beneath me. This is not the case in v4.0.

I am really hoping LM put whatever they changed back for v4.2 as I'm finding as time moves on more and more products I use are starting to insist on having the latest version!

AnkH
Posts: 214
Joined: Tue Sep 23, 2014 1:20 pm

Re: v4.1: autogen still loading late and in patches

Postby AnkH » Wed Feb 07, 2018 6:49 am

So, the choices you have is to find a set of more conservative settings where you do not have these problems, or continue to push the boundaries.. I tried your KSFO - Silicon Valley flight with Orbx California active, and did not run into the problems you show, with a GTX 1070, so less horsepower..
While you are basically right and dialing down the settings could possibly reduce the problem, most of us experiencing this late loading only suffer from it since 4.1, but not in 4.0. Now, explain me, how possibly all our systems using the same settings in 4.1 as we do in 4.0 are suddenly overloaded? I guess not. LM introduced something leading to this "bug" in 4.1 and I really hope that this will be fixed in 4.2.
------------------
Chris

Hardware: i7 8700K@5.0GHz, 2x16GB DDR4 3200MHz CL14 RAM, Gigabyte Aorus GTX-1080Ti OC, Samsung SSDs (250GB for OS, 1TB for P3D), Windows 10 Home

B777ER
Posts: 20
Joined: Sat May 14, 2016 2:45 pm

Re: v4.1: autogen still loading late and in patches

Postby B777ER » Sat Feb 24, 2018 9:23 pm

I see nothing was really done about this in 4.2. Such a shame. A real immersion killer on arrival.
Eric

AnkH
Posts: 214
Joined: Tue Sep 23, 2014 1:20 pm

Re: v4.1: autogen still loading late and in patches

Postby AnkH » Mon Feb 26, 2018 9:08 am

Honestly, I also don't get this. Personally, I feel like this 4.2 update did not fix anything really relevant (to me). DL seems to be very hard on performance as it was before, autogen is still loading in patches and the shadowing bug is still there... What a bummer, but those 0.5% of the people using VR have some improvements... or those 0.8% that were waiting for a default helicopter... I don't get it, this seems to be the most obsolete sub-version jump ever in the history of P3D...
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Chris

Hardware: i7 8700K@5.0GHz, 2x16GB DDR4 3200MHz CL14 RAM, Gigabyte Aorus GTX-1080Ti OC, Samsung SSDs (250GB for OS, 1TB for P3D), Windows 10 Home


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