A flight simulation system with multi-channel displays

buddy924
Posts: 12
Joined: Sat Aug 06, 2011 9:51 am

Postby buddy924 » Wed Oct 12, 2011 1:59 am

Hi,

I am now developing a flight simulation system with multi-channel displays. The visual system is composed of 3 slave IGs and 1 master PC server. That is, 3 channel displays are realized by use of 4 graphic PCs with Prepar3D on each PC. At the moment the FOV and frame update rates look fine. The scenary moves smoothly in the master PC, but slave PCs show flckered displays from time to time. Is this phenomenon due to synch problems between master and slave PCs? The flickering problem is not resolved by controlling IGSynchRate values. I even cannot see any differences by changing the value of FIBER_FRAME_TIME_FRACTION up to 1.0. I need your advices or opinions for resolving the flickering problems in the slave IGs.

Thanks.


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