P3D v4.4 PBR Mterial propreties ( Z-BIAS )

redouane_bpw
Posts: 31
Joined: Sat Dec 01, 2018 1:29 pm

P3D v4.4 PBR Mterial propreties ( Z-BIAS )

Postby redouane_bpw » Thu Dec 13, 2018 9:46 pm

Hello LM
in older version of P3D including 4.3 we had Z-bias section in the material editor where we can use it to make perfect Ground polygons ( for airports )
we now want to use the PBR technology in the Ground polygons but we found that the material editor doesn't contain the Z-BIAS so we can't layer our textures and we can't work on the ground of an airport
hope you answer me LM cus we are working hard on new products to be updated with P3D v4.4 and we are blocked by this Z-BIAS section that we need too much .

hope you answer and thnx in advance :)

RobinCorn
Posts: 37
Joined: Fri Nov 19, 2010 10:23 pm

Re: P3D v4.4 PBR Mterial propreties ( Z-BIAS )

Postby RobinCorn » Fri Dec 14, 2018 2:40 am

The SDK Learning Center has this:
Decal Order: Using values between 1 and 50, you can set and order the layering of ground polygon textures above the default airport aprons, taxiways and runways.

...under Enhanced Properties.


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