Posted: Sat Mar 24, 2012 2:36 pm
Sorry that this isn't exactly Prepar3d related, but since I haven't heard of any changes (I'm using FSX Acceleration), I thought I'd ask here.
Is there a way to set YieldToUser to false for an AI boat created using SimConnect_AICreateSimulatedObject? The mission system allows for this, but when creating an AI boat using SimConnect, I can't seem to work around it. Thing is, I'm trying to create an AI aircraft carrier, but once I land and go forward of the center of the carrier, the carrier slows down to a complete stop.
I've tried setting the SPEED_REQUESTED flag, but the carrier still slows down. Even when I'm aft of the center of the carrier, it doesn't seem to want to maintain exactly the speed I specify (30 knots)- it'll oscillate ±3 knots ish.
I've tried using both the FSX Acceleration SDK SimConnect library, and Beatle (Tim)'s Managed SimConnect Beta 3, but both produce the same results.
Thanks in advance,
Orion
Is there a way to set YieldToUser to false for an AI boat created using SimConnect_AICreateSimulatedObject? The mission system allows for this, but when creating an AI boat using SimConnect, I can't seem to work around it. Thing is, I'm trying to create an AI aircraft carrier, but once I land and go forward of the center of the carrier, the carrier slows down to a complete stop.
I've tried setting the SPEED_REQUESTED flag, but the carrier still slows down. Even when I'm aft of the center of the carrier, it doesn't seem to want to maintain exactly the speed I specify (30 knots)- it'll oscillate ±3 knots ish.
I've tried using both the FSX Acceleration SDK SimConnect library, and Beatle (Tim)'s Managed SimConnect Beta 3, but both produce the same results.
Thanks in advance,
Orion