I wonder what the difference between the AI objects in the MISC folder is. For the "Space shuttle" I can create an AI Object (via SimConnect_AICreateSimulatedObject) and then query the position on that object.
But if I use "WATER DROP" as AI object, I can create the object, but can not query the position. So whenever I call functions like SimConnect_SetDataOnSimObject on the water drop id, I do get an SIMCONNECT_EXCEPTION_ERROR. I have also used some "weapons" (folder) objects for testing, those I cannot even create.
Why is that, or in other words. What is the difference between the AI objects in MISC and how can I tell what I can do with a particular AI objects.