I'm on working about making Add-on weapon model.
My trouble is as follow :
1) When i analyse missile sample code,
I analyzed the code, It seems to be a equation of motion that assumes a flat earth.
So I thought if I fired a missile when the plane was stable, the missile would move straight.
But the missile flew not straight @ Heading 180 degrees.
If the heading was 90 degrees or 270 degrees, it moved backwards.
Given the above phenomenon,
it seems that prepar3D has to assume an oblate rotating-earth for an object and solve the equations of motion.
is it right?
For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
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