about shaders

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
bokdany
Posts: 24
Joined: Thu Apr 09, 2015 9:15 am

about shaders

Postby bokdany » Sun Sep 08, 2019 7:31 pm

Hi, I'm trying to write a shader to change the color of a targeted material on the plane, is it possible to do that ? if yes, how can do that ?
thanks for you reply.

bokdany
Posts: 24
Joined: Thu Apr 09, 2015 9:15 am

Re: about shaders

Postby bokdany » Wed Sep 18, 2019 2:32 am

HI, after I had read a lot of tutorials on HLSL and try few examples, I understand the structure of HLSL but don't understand how to use it in P3D v4, I precise that I'm unfamiliar with C++, but I would like to write a dll to call my HLSL code, someone can help me ?
Thanks by advance.

JB3DG
Posts: 454
Joined: Mon Jan 09, 2012 6:44 pm

Re: about shaders

Postby JB3DG » Wed Sep 18, 2019 6:33 am

You need to learn DX11 and the Texture PDK API.
Jonathan Bleeker
Milviz systems dev

Formerly known as Naruto-kun


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