PBR and skinned mesh ?!

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
redouane_bpw
Posts: 31
Joined: Sat Dec 01, 2018 1:29 pm

PBR and skinned mesh ?!

Postby redouane_bpw » Mon Jul 01, 2019 8:47 pm

Hello
with standard P3D materials, we had skinned mesh option to make skinned animations
now with PBR, this option doesn't exist in the material editor and the animations that use bones don't work
any solution?
thnx in advance

virtuali
Posts: 428
Joined: Tue Sep 27, 2011 12:51 pm

Re: PBR and skinned mesh ?!

Postby virtuali » Fri Jul 05, 2019 12:17 pm

The animations with skinned mesh works just fine in PBR, the "Skinned Mesh" option is not required anymore in the material settings, because it will work automatically, but you'll still need to be sure to check the "Export Skin" option during the export of the .X file.
Umberto Colapicchioni - VIRTUALI Sagl
http://www.fsdreamteam.com

redouane_bpw
Posts: 31
Joined: Sat Dec 01, 2018 1:29 pm

Re: PBR and skinned mesh ?!

Postby redouane_bpw » Fri Jul 05, 2019 9:25 pm

i checked it and didn't work
to check if it has a relation with PBR I did a test
my jetway has two materials so I set the 1st as PBR and the 2nd as standard
and I got the standard part animating while the PBR one doesn't

here are some picture
Image
Image

I can share the 3Ds save file or the X file if someone wanna check it out

hope I get some help soon

thnx in advance


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