PBR using Gmax?

For topics related to the creation of simulation objects (SimObjects). This includes development of aircraft, ground, and maritime vehicles.
Harley Quinn
Posts: 3
Joined: Wed May 29, 2019 11:28 pm

PBR using Gmax?

Postby Harley Quinn » Thu May 30, 2019 12:18 am

Hi all
I'm attempting to convert my aircraft models to PBR but I use Gmax so I have a couple of questions .
1) Is it even possible to get PBR materials on a model if it's exported whilst using the old FSX material editor ?
Although I have created albedo/ metallic/ normal files which look great in Materialize preview, the sim(P3d4.4) is just treating them as diff/ spec/ bump (and if I rename them as the default F16 textures they work)
so how do I get the sim to recognise the PBR format ? .

2) Can the SDK's 3ds Max material editor with the PBR settings be adapted for use in Gmax ?

Any help would be much appreciated

User avatar
Posts: 12
Joined: Sat Oct 08, 2011 12:18 pm

Re: PBR using Gmax?

Postby lagaffe » Mon Jun 10, 2019 12:55 pm


The better solution is to use MCX of Arno Gerretssen to modify your MDL and add PBR textures to you model in order to pompile it withe the v4.5 SDK.

W10 Pro 64b Edt. 2004 - NVidia 447.98
HAF 932 - ASUS Z390 STRIX-F Gaming - i9 9900K - RAM 32 Go (3200 Ghz) - NVidia 1070 8 Go - Samsung 34" - Samsung 1To -2 Cruxial 256 Go - WD 4To et WD 2 To

Return to “Simulation Object Development Questions”

Who is online

Users browsing this forum: Bing [Bot] and 6 guests