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A decent glass material with PBR?

Posted: Tue Mar 12, 2019 5:24 pm
by ROB - A2A
How can I get a decent glass material (PBR)? You know something basic: specular effects, reflections, no refraction needed. So far any transparency I put in (albedo alpha, transluscent blending) kills the specular and reflections. The more transparent glass, the less reflective it is.

regards
ROB

Re: A decent glass material with PBR?

Posted: Tue Mar 19, 2019 7:28 pm
by Lewis - A2A
bump

Re: A decent glass material with PBR?

Posted: Thu Jul 18, 2019 6:26 am
by Stefan Hoffmann
Hi!

I had a lot of discussion with the team some weeks ago already about this topic. I would still vote for a special coded glass shader as glass is an exotic case in CGI.