CombatAirPatrol entity losing altitude

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vskivanov
Posts: 3
Joined: Sat May 04, 2019 3:23 pm

CombatAirPatrol entity losing altitude

Postby vskivanov » Fri May 10, 2019 6:44 pm

Hi all, I'm new here, so I'm sorry if this question has already been answered. Tried the search, but didn't found a solution to this.
I got stuck on some very simple task. I'm assigning a CombatAirPatrol to an object, adding a refference to it, adding an AIActivationAction, activating the behaviour, adding a timer trigger and everything looks relatively good. However if I assign the behaviour to an airplane it circles around until slowly hits the ground. If it's a helicopter it circles at about 200 feet AGL. Yes, I set the AIType respectively. Tried setting all kind of altitudes - world position, AssignedAltitude within AIType settings, CirclingAltitude. And it ignores the PatrolRadiusFeet setting - for the test I set it for 500 meters, but the chopper flew at about 2 miles distance from object.
I'm just out of ideas. Any help will be highly appreciated.

Thanx!

vskivanov
Posts: 3
Joined: Sat May 04, 2019 3:23 pm

Re: CombatAirPatrol entity losing altitude

Postby vskivanov » Sun May 12, 2019 2:56 pm

No one ever noticed such behavior?!?

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Rob McCarthy
Lockheed Martin
Posts: 2332
Joined: Wed Aug 24, 2011 1:37 pm

Re: CombatAirPatrol entity losing altitude

Postby Rob McCarthy » Tue May 14, 2019 12:41 pm

Hello,

Are you only seeing this with CombatAirPatrol or are other behaviors exhibiting similar behavior as well?

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead

vskivanov
Posts: 3
Joined: Sat May 04, 2019 3:23 pm

Re: CombatAirPatrol entity losing altitude

Postby vskivanov » Wed May 15, 2019 7:09 pm

Thanx Rob!
Looks like it's just the CombatAirPatrol. Tried the Pursue and the object gains and loses alt as needed.

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Rob McCarthy
Lockheed Martin
Posts: 2332
Joined: Wed Aug 24, 2011 1:37 pm

Re: CombatAirPatrol entity losing altitude

Postby Rob McCarthy » Fri Jun 21, 2019 12:40 pm

Thanks, we'll investigate this on our end and get back to you.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead


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