Jitter in AI Aircraft Flight Path

Discussion related to Mission design and creation.
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BlueYonder
Posts: 20
Joined: Mon Oct 30, 2017 5:20 pm

Jitter in AI Aircraft Flight Path

Post by BlueYonder »

Put an AI aircraft in a racetrack pattern to practice flying in formation. One of the things that is really noticeable both when I get near the AI aircraft and from camera views attached to the AI aircraft is some jitter.

Even though the AI aircraft is supposed to be flying straight and level there is a high frequency jitter in roll. I put a ribbon a few hundred feet below the AI aircraft to help me find it and I can clearly see the jitter in the ribbon.

So, any way to get rid of that?
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aeronauta
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Location: Melbourne, Australia

Re: Jitter in AI Aircraft Flight Path

Post by aeronauta »

Have you tried to set your FPS the same as the recording??

Jorge
Jorge Roldan
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BlueYonder
Posts: 20
Joined: Mon Oct 30, 2017 5:20 pm

Re: Jitter in AI Aircraft Flight Path

Post by BlueYonder »

"Jitter" might not be the best word for me to use because that is typically associated with a lag or skip in a visualization. That's not what we're experiencing. The frame rate is fine.

What we're seeing is a high frequency, small amplitude fluctuation in roll as the AI aircraft travels along the prescribed flight path.
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