Mission Pointer Orientation

Discussion related to Mission design and creation.
Stoeckli
Posts: 3
Joined: Tue Aug 05, 2014 10:35 am

Mission Pointer Orientation

Postby Stoeckli » Thu Feb 15, 2018 12:57 pm

Hello

I am working on new scenarios for P3D V4.
Everything is fine except the orientation of any mission Pointer.
Usually, I use the "gen_missionpillar", which is rotating constantly, no problem.
Now I want to use a sort of a gate using "gen_game_hoop_ACTIVE" but I can not specify the orientation.
I attached it to a rectangular area, changed the orientation of it, but the mission "gen_game_hoop_ACTIVE" remains in the same default orientation. How can I set the mission pointer orientation?
Any help will much be appreciated.
Thank you already now and
best regards Kurt Stöckli

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Rob McCarthy
Lockheed Martin
Posts: 1883
Joined: Wed Aug 24, 2011 1:37 pm

Re: Mission Pointer Orientation

Postby Rob McCarthy » Thu Feb 15, 2018 1:20 pm

Hi Kurt,

The orientation of the rectangle area will not impact the hoop object. Are you able to manipulate the hoop object's orientation and get the desired results?

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead

Stoeckli
Posts: 3
Joined: Tue Aug 05, 2014 10:35 am

Re: Mission Pointer Orientation

Postby Stoeckli » Thu Feb 15, 2018 2:47 pm

Hi Rob

No, I can not manipulate the hoop object's orientation, that's what I want to do and I was not successful so far.
Thanks for any help.
Regards Kurt

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Rob McCarthy
Lockheed Martin
Posts: 1883
Joined: Wed Aug 24, 2011 1:37 pm

Re: Mission Pointer Orientation

Postby Rob McCarthy » Fri Feb 16, 2018 2:10 pm

Kurt,

What steps are you taking to manipulate the hoop object? We aren't seeing issues rotating this object using the rotation gizmo or modifying the orientation values in the Object Properties window.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead


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