Scenery gap in water near Seaplane Base

Discussion related to terrain/scenery design.
proflightnate
Posts: 35
Joined: Sun Dec 16, 2012 4:04 pm

Postby proflightnate » Sat Nov 29, 2014 10:00 pm

Hey folks,

I was hoping I could get some light shed on this one. I have used Simbuilderx and created a BGL with some photo scenery for this area, then I used a blending/watermask to clean up the edges for the water, the issue I'm having is this dipping square kinda thing right out in the water after the ramp (you can see where the water is higher in a square like border) not sure what caused it. I have to gun it like its a big wave to get over it haha. I wish I could make it disappear though any ideas?

thanks!






proflightnate
Posts: 35
Joined: Sun Dec 16, 2012 4:04 pm

Postby proflightnate » Sat Nov 29, 2014 10:02 pm

 photo 2014-11-29_21-51-38-315_zps93803899.jpg

 photo 2014-11-29_21-51-51-901_zps80995194.jpg

ananda
Posts: 488
Joined: Tue Nov 26, 2013 11:40 am
Location: Harton Village, UK

Postby ananda » Sat Nov 29, 2014 10:25 pm

You need to exclude the default hydro-poly and define a new one which follows your photo-scenery.

proflightnate
Posts: 35
Joined: Sun Dec 16, 2012 4:04 pm

Postby proflightnate » Sat Nov 29, 2014 10:36 pm

oh okay, thanks! I believe I remember seeing this on the tutorial I was following. The next thing I want to tackle around here is elevation data so I can get some mesh but so far I've had no luck trying to even download data to use (Geotiff etc.) But that's another time haha


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