Is the Bituminous Runway ever going to be fixed?

Discussion related to terrain/scenery design.
Posts: 19
Joined: Sat Oct 26, 2013 12:17 pm

Postby Loke » Sun Nov 23, 2014 8:57 am

I have observed a problem for many years, with both FSX and P3D. If I change runway, aprons and taxiways from Asphalt to Bituminous (which looks much more like asphalt than "Asphalt"), the taxi edge lines and centerlines gets broken in each exit to runway. The lines are straight, and do not bend any more. The edge lines do not connect properly to the runway edge lines.

OK I fix the edge lines by drawing two links from the exit to runway. But the centerline is still straight, and do not connect properly to runway center. This last thing I just don't bother to fix.

So my big question is: Is this another MS/LM bug?

PS: I just did another test. A Bituminous runway, with both Ashalt and Bituminous taxi links into it. It seems the runway itself is the cause for breaking both types of taxi links.

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Joined: Tue Nov 26, 2013 11:40 am
Location: Harton Village, UK

Postby ananda » Sun Nov 23, 2014 1:14 pm

Very unlikely, there are better ways to create taxi-lines than using xml.

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