Flatten Runway with photoreal scenery

Discussion related to terrain/scenery design.
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ebsloop
Posts: 178
Joined: Sat Nov 02, 2013 1:07 pm

Post by ebsloop »

Does anyone know how to flatten the terrain for photoreal runways? I use FSEarthTiles do download scenery, then use Airport Design Editor to add buildings, trees, etc. I recently tried to attempt to build my own runway's using Sketch up. I actually have one finished. As stated earlier, my issue is once I create my Airport into a BGL file, I can't seem to get the terrain to flatten. I've used all of the settings in ADE. Any suggestions would be great.

V/R
ebsloop
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aeronauta
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Joined: Sun Oct 23, 2011 1:56 am
Location: Melbourne, Australia

Post by aeronauta »

Use SbuilderX and create a flatten polygon...

Jorge
Jorge Roldan
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jdlinn
Posts: 91
Joined: Sun Dec 22, 2013 11:48 pm

Post by jdlinn »

Jorge ...

Is there any compat problems with P3D 2.5 and SBuilderX? I make a "flatten" and it doesn't flatten. The bgl comes out just fine, but when placed an activated, nada.

Doug
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