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Decompile Prepar3D v4

Posted: Tue Jul 30, 2019 6:19 pm
by JimF117
How can we decompile a Prepar3D v4 airport bgl file to .xml.
BGL2XML will not work on these .bgl files. It brings up:

Using ScruffyDuck Decompiler
Unknown ID 62 found in airport record

Is there another way to decompile these .bgl files?

Re: Decompile Prepar3D v4

Posted: Wed Jul 31, 2019 12:42 am
by jabloomf1230
Yep. It's explained in the online ADE User info/Manual.

1. Open the airport BGL file in ADE
2. Click the "Compile" button.
3. Click "More Options".
4. Click on one of the "Save XML" radio buttons.
5. Compile the file and exit ADE.
6. Delete the just compiled BGL file as it is unneeded.
7. Run ADE
8. Select "Open Airport from XML".