Decompile Prepar3D v4

Discussion related to terrain/scenery design.
JimF117
Posts: 4
Joined: Mon Jul 01, 2019 10:53 pm

Decompile Prepar3D v4

Postby JimF117 » Tue Jul 30, 2019 6:19 pm

How can we decompile a Prepar3D v4 airport bgl file to .xml.
BGL2XML will not work on these .bgl files. It brings up:

Using ScruffyDuck Decompiler
Unknown ID 62 found in airport record

Is there another way to decompile these .bgl files?

jabloomf1230
Posts: 236
Joined: Thu Nov 01, 2012 7:40 pm

Re: Decompile Prepar3D v4

Postby jabloomf1230 » Wed Jul 31, 2019 12:42 am

Yep. It's explained in the online ADE User info/Manual.

1. Open the airport BGL file in ADE
2. Click the "Compile" button.
3. Click "More Options".
4. Click on one of the "Save XML" radio buttons.
5. Compile the file and exit ADE.
6. Delete the just compiled BGL file as it is unneeded.
7. Run ADE
8. Select "Open Airport from XML".


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