PBR Traslucent ground polygons don't work

Discussion related to terrain/scenery design.
redouane_bpw
Posts: 31
Joined: Sat Dec 01, 2018 1:29 pm

PBR Traslucent ground polygons don't work

Postby redouane_bpw » Sun Jul 07, 2019 11:47 am

Hello all
I'm updating an OLD ground poly to P3D v4.5.12 PBR
I'm using MipMapped DXT 5 DDS textures and render mode set to translucent
decal orders are all set but I can't get my textures to be transparent

here is a result :

using translucent mode :
Image

Using masked with alpha to coverage true and threshold to 0.5

Image

I need the textures to be transparent as they used to be in the FSX version

thnx in advance

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