ERROR - Bones Animation 3ds max 2018

Discussion related to terrain/scenery design.
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Fabian De Gouveia
Posts: 24
Joined: Mon Aug 17, 2015 9:39 pm

ERROR - Bones Animation 3ds max 2018

Post by Fabian De Gouveia »

Hello, I'm trying to export a skinnedmesh.

I created geometry on 3ds max, modifed to Skin, thereafter i created the bones and added to skin. Also skinnedmesh is activate on material

The geometry on 3ds max is correct and animated, but when i export, bones are not attached to Geometry but, bones are moving.

I tried with differents geomertries and i have the same result. I had no problems in my old version of 3ds max 2014.

Regards.
Fabian De Gouveia
Orbx Team
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Rob McCarthy
Lockheed Martin
Posts: 3703
Joined: Wed Aug 24, 2011 1:37 pm

Re: ERROR - Bones Animation 3ds max 2018

Post by Rob McCarthy »

Hello,

Do you still have 2014 installed? One option would be to export in both versions and compare the .x and .xanim files to see what differences there are.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
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