Hello, I'm trying to export a skinnedmesh.
I created geometry on 3ds max, modifed to Skin, thereafter i created the bones and added to skin. Also skinnedmesh is activate on material
The geometry on 3ds max is correct and animated, but when i export, bones are not attached to Geometry but, bones are moving.
I tried with differents geomertries and i have the same result. I had no problems in my old version of 3ds max 2014.
Regards.
ERROR - Bones Animation 3ds max 2018
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ERROR - Bones Animation 3ds max 2018
Fabian De Gouveia
Orbx Team
Orbx Team
- Rob McCarthy
- Lockheed Martin
- Posts: 3703
- Joined: Wed Aug 24, 2011 1:37 pm
Re: ERROR - Bones Animation 3ds max 2018
Hello,
Do you still have 2014 installed? One option would be to export in both versions and compare the .x and .xanim files to see what differences there are.
Regards,
Rob McCarthy
Do you still have 2014 installed? One option would be to export in both versions and compare the .x and .xanim files to see what differences there are.
Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead
Prepar3D® Core Lead